andrewrk / genesis

Genesis Digital Audio Workstation
http://genesisdaw.org
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use the depth buffer for z-order #27

Open andrewrk opened 9 years ago

andrewrk commented 9 years ago

Currently the Painter's Algorithm is used to draw everything. It might be more efficient if we utilize the depth buffer for z-order instead. This would ensure that only 1 fragment shader is run per pixel.