Open andrewrk opened 9 years ago
Currently the Painter's Algorithm is used to draw everything. It might be more efficient if we utilize the depth buffer for z-order instead. This would ensure that only 1 fragment shader is run per pixel.
Currently the Painter's Algorithm is used to draw everything. It might be more efficient if we utilize the depth buffer for z-order instead. This would ensure that only 1 fragment shader is run per pixel.