Open reddo123 opened 5 years ago
I noticed that there are hard limits set. No postprocessing allowed at all and only Standard Render Pipeline. OVR Camera Rig has to be set to "Use Per Eye Cameras". In Player settings Stereo Rendering needs to be "Multipass". And last one: On left camera anchor there should be the script "Gear Camera Render Info" with "Is LeftEye" checked. Only then it'll work.
Any idea how to get this to work with OVR on Rift? The portal material is not showing correctly. Works fine in Steam VR