Open GoogleCodeExporter opened 8 years ago
If there appears a compilation error within NIInput.cs file, then methods
GetPosition and GetRotation should be removed from it.
Original comment by KoichiSe...@gmail.com
on 23 Apr 2012 at 6:42
I set up a similar (but not exactly the same) Unity environment, and
successfully started/stopped scenes with player tracking. So I am not sure what
was the real cause of your issue. I would suggest trying the set up as I did
(see the note below) and see how it works.
Note:
- I used Unity Editor 3.5.1f2.
- I used Zigfu's Unity-OpenNI Bindings 1.4
(http://zigfu.com/en/downloads/legacy/) because Unity Wrapper seemed no longer
available for download.
- I tried several scenes including Avatar*, Blockman*, CoverFlow,
FollowHandpoint, and MeshFromDepth*, and all of them worked fine.
- To workaround the compilation errors, I needed to comment out two lines of
the code that calls GL.SetRevertBackfacing in ReflectionFx.cs.
- To track the user, the Psi pose or the focus action was required.
- When I start the Unity Editor, I sometimes (randomly) get a "GetThreadContext
failed" error pop up.
Thanks,
Tomoto
Original comment by tom...@gmail.com
on 25 Apr 2012 at 10:54
Original issue reported on code.google.com by
KoichiSe...@gmail.com
on 23 Apr 2012 at 6:36