Changing a nav mesh is annoying. It requires modifying every entity to point to the new nav mesh.
Instead we can make nav meshes an asset. This means entities can just get a handle when they're spawned, and then the nav mesh can be filled in later (e.g., through async loading or whatever).
Changing a nav mesh is annoying. It requires modifying every entity to point to the new nav mesh.
Instead we can make nav meshes an asset. This means entities can just get a handle when they're spawned, and then the nav mesh can be filled in later (e.g., through async loading or whatever).