android / games-samples

A collection of samples to discuss and showcase games in Android apps.
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debug|arm64-v8a : User is using a static STL but library requires a shared STL [//games-controller/paddleboat] #21

Open ozzyyzzo4096 opened 2 years ago

ozzyyzzo4096 commented 2 years ago

below my cmake stuff, tried to use STATIC instead of SHARED but doesn't help.. what is going on exactly and how to fix it ?

For more information about using CMake with Android Studio, read the

documentation: https://d.android.com/studio/projects/add-native-code.html

Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.18.1)

Declares and names the project.

project("theeyeoftyphoon")

Creates and names a library, sets it as either STATIC

or SHARED, and provides the relative paths to its source code.

You can define multiple libraries, and CMake builds them for you.

Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library. theeyeoftyphoon

    # Sets the library as a shared library.
    SHARED

    # Provides a relative path to your source file(s).
    stub.cpp

    ../../../../../logoPC.c
    ../../../../../emptyPC.c
    ../../../../../titlePC.c
    ../../../../../introPC.c
    ../../../../../thronePC.c
    ../../../../../templePC.c
    ../../../../../selectionPC.c
    ../../../../../disclaimerPC.c
    ../../../../../arnoldPC.c
    ../../../../../eyebackgroundPC.c
    ../../../../../teotPC.c
    ../../../../../level01PC.c
    ../../../../../level02PC.c
    ../../../../../level03PC.c
    ../../../../../level04PC.c
    ../../../../../level05PC.c
    ../../../../../level06PC.c
    ../../../../../level07PC.c
    ../../../../../level08PC.c
    ../../../../../level09PC.c
    ../../../../../level10PC.c
    ../../../../../level11PC.c
    ../../../../../level12PC.c
    ../../../../../level13PC.c
    ../../../../../level14PC.c
    ../../../../../level15PC.c
    ../../../../../entityDamage.c
    ../../../../../hoyaAction.c
    ../../../../../hoyaComport.c
    ../../../../../royComport.c
    ../../../../../nelsonComport.c
    ../../../../../natashaComport.c
    ../../../../../musasiComport.c
    ../../../../../chohongComport.c
    ../../../../../dalmaComport.c
    ../../../../../jarkillComport.c
    ../../../../../kimhoonComport.c
    ../../../../../muiComport.c
    ../../../../../sauriComport.c
    ../../../../../tlalocComport.c
    ../../../../../wangchangComport.c
    ../../../../../powellComport.c
    ../../../../../mahesvaraComport.c
    ../../../../../hoyaComportPC.c
    ../../../../../royComportPC.c
    ../../../../../nelsonComportPC.c
    ../../../../../natashaComportPC.c
    ../../../../../musasiComportPC.c
    ../../../../../chohongComportPC.c
    ../../../../../dalmaComportPC.c
    ../../../../../jarkillComportPC.c
    ../../../../../kimhoonComportPC.c
    ../../../../../sauriComportPC.c
    ../../../../../tlalocComportPC.c
    ../../../../../wangchangComportPC.c
    ../../../../../powellComportPC.c
    ../../../../../mahesvaraComportPC.c
    ../../../../../hoyaShadowOffset.c
    ../../../../../royShadowOffset.c
    ../../../../../nelsonShadowOffset.c
    ../../../../../natashaShadowOffset.c
    ../../../../../musasiShadowOffset.c
    ../../../../../chohongShadowOffset.c
    ../../../../../dalmaShadowOffset.c
    ../../../../../jarkillShadowOffset.c
    ../../../../../kimhoonShadowOffset.c
    ../../../../../muiShadowOffset.c
    ../../../../../sauriShadowOffset.c
    ../../../../../tlalocShadowOffset.c
    ../../../../../wangchangShadowOffset.c
    ../../../../../powellShadowOffset.c
    ../../../../../mahesvaraoneShadowOffset.c
    ../../../../../hoyaAnimOptim.c
    ../../../../../hoyaParamsPC.c
    ../../../../../royParamsPC.c
    ../../../../../nelsonParamsPC.c
    ../../../../../natashaParamsPC.c
    ../../../../../musasiParamsPC.c
    ../../../../../chohongParamsPC.c
    ../../../../../dalmaParamsPC.c
    ../../../../../jarkillParamsPC.c
    ../../../../../kimhoonParamsPC.c
    ../../../../../muiParamsPC.c
    ../../../../../sauriParamsPC.c
    ../../../../../tlalocParamsPC.c
    ../../../../../wangchangParamsPC.c
    ../../../../../powellParamsPC.c
    ../../../../../mahesvaraParamsPC.c
    ../../../../../pigParamsPC.c
    ../../../../../game.c
    ../../../../../entities.c
    ../../../../../menus.c
    ../../../../../controllers.c
    ../../../../../actions.c
    ../../../../../physic.c
    ../../../../../reManager.c
    ../../../../../androidFramework.c
    ../../../../../../../SDK/2D/Src/primitives.c
    ../../../../../../../SDK/Crc32/Src/Crc32.cpp
    ../../../../../../../SDK/FileSystem/Common/FileSystemInit.c
    ../../../../../../../SDK/FileSystem/Common/IoResource.c
    ../../../../../../../SDK/FileSystem/Common/PackResource.c
    ../../../../../../../SDK/FileSystem/Common/Resource.c
    ../../../../../../../SDK/FileSystem/Common/Sort.c
    ../../../../../../../SDK/FileSystem/Common/resdata.c
    ../../../../../../../SDK/FileSystem/Android/fileAndroid.c
    ../../../../../../../SDK/FileSystem/Android/fileSystem.c
    ../../../../../../../SDK/FileSystem/Android/tools.c
    ../../../../../../../SDK/Lzo64/minilzo.c
    ../../../../../../../SDK/Picture/Src/TinyJpeg/tinyjidctflt.c
    ../../../../../../../SDK/Picture/Src/TinyJpeg/tinyjpeg.c
    ../../../../../../../SDK/Picture/Src/Pvrtc/PVRTDecompress.c
    ../../../../../../../SDK/VrAlloc/VrAlloc.c
    ../../../../../../../SDK/VrAlloc/Std/StdAlloc.c
    ../../../../../../../SDK/Keyboard/Src/Keyboard.c
    ../../../../../../../SDK/Glfw/lib/Android/android_enable.c
    ../../../../../../../SDK/Glfw/lib/Android/android_fullscreen.c
    ../../../../../../../SDK/Glfw/lib/Android/android_glext.c
    ../../../../../../../SDK/Glfw/lib/Android/android_init.c
    ../../../../../../../SDK/Glfw/lib/Android/android_joystick.c
    ../../../../../../../SDK/Glfw/lib/Android/android_thread.c
    ../../../../../../../SDK/Glfw/lib/Android/android_time.c
    ../../../../../../../SDK/Glfw/lib/Android/android_window.c
    ../../../../../../../SDK/Glfw/lib/enable.c
    ../../../../../../../SDK/Glfw/lib/fullscreen.c
    ../../../../../../../SDK/Glfw/lib/init.c
    ../../../../../../../SDK/Glfw/lib/glext.c
    ../../../../../../../SDK/Glfw/lib/input.c
    ../../../../../../../SDK/Glfw/lib/joystick.c
    ../../../../../../../SDK/Glfw/lib/thread.c
    ../../../../../../../SDK/Glfw/lib/time.c
    ../../../../../../../SDK/Glfw/lib/window.c
    ../../../../../../../SDK/MikWin/drivers/drv_nos.c
    ../../../../../../../SDK/MikWin/drivers/drv_android.c
    ../../../../../../../SDK/MikWin/loaders/load_669.c
    ../../../../../../../SDK/MikWin/loaders/load_amf.c
    ../../../../../../../SDK/MikWin/loaders/load_dsm.c
    ../../../../../../../SDK/MikWin/loaders/load_far.c
    ../../../../../../../SDK/MikWin/loaders/load_gdm.c
    ../../../../../../../SDK/MikWin/loaders/load_imf.c
    ../../../../../../../SDK/MikWin/loaders/load_it.c
    ../../../../../../../SDK/MikWin/loaders/load_m15.c
    ../../../../../../../SDK/MikWin/loaders/load_med.c
    ../../../../../../../SDK/MikWin/loaders/load_mod.c
    ../../../../../../../SDK/MikWin/loaders/load_mtm.c
    ../../../../../../../SDK/MikWin/loaders/load_okt.c
    ../../../../../../../SDK/MikWin/loaders/load_s3m.c
    ../../../../../../../SDK/MikWin/loaders/load_stm.c
    ../../../../../../../SDK/MikWin/loaders/load_stx.c
    ../../../../../../../SDK/MikWin/loaders/load_ult.c
    ../../../../../../../SDK/MikWin/loaders/load_uni.c
    ../../../../../../../SDK/MikWin/loaders/load_xm.c
    ../../../../../../../SDK/MikWin/mmio/mmalloc.c
    ../../../../../../../SDK/MikWin/mmio/mmerror.c
    ../../../../../../../SDK/MikWin/mmio/mmmem.c
    ../../../../../../../SDK/MikWin/mmio/mmio.c
    ../../../../../../../SDK/MikWin/playercode/mdreg.c
    ../../../../../../../SDK/MikWin/playercode/mdriver.c
    ../../../../../../../SDK/MikWin/playercode/imaAdpcm.c
    ../../../../../../../SDK/MikWin/playercode/mdulaw.c
    ../../../../../../../SDK/MikWin/playercode/mloader.c
    ../../../../../../../SDK/MikWin/playercode/mlreg.c
    ../../../../../../../SDK/MikWin/playercode/mlutil.c
    ../../../../../../../SDK/MikWin/playercode/mplayer.c
    ../../../../../../../SDK/MikWin/playercode/munitrk.c
    ../../../../../../../SDK/MikWin/playercode/mwav.c
    ../../../../../../../SDK/MikWin/playercode/msample.c
    ../../../../../../../SDK/MikWin/playercode/npertab.c
    ../../../../../../../SDK/MikWin/playercode/sloader.c
    ../../../../../../../SDK/MikWin/playercode/virtch.c
    ../../../../../../../SDK/MikWin/playercode/virtch2.c
    ../../../../../../../SDK/MikWin/playercode/virtch_common.c
    ../../../../../../../SDK/MikWin/src/x11/cdplayer.c
    ../../../../../../../SDK/MikWin/src/mikwin.c
    ../../../../../../../SDK/SysInfos/Src/Android/CpuidAndroid.c
    ../../../../../../../SDK/SysInfos/Src/Interface.c
    ../../../../../../../SDK/SysInfos/Src/Android/SpeedAndroid.c
    ../../../../../../../SDK/SysInfos/Src/Android/systemAndroid.c

    ../../../../../../../SDK/reTro/DREAMCAST/reScreen.cpp
    ../../../../../../../SDK/reTro/DREAMCAST/reSprite.cpp
    ../../../../../../../SDK/reTro/DREAMCAST/reMap.cpp
    ../../../../../../../SDK/reTro/DREAMCAST/reSfx.cpp
    ../../../../../../../SDK/reTro/DREAMCAST/reInput.cpp
    ../../../../../../../SDK/reTro/reCollisions.c
    ../../../../../../../SDK/Rasteriser/OES/Src/Clip.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Lights.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Manage.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Modes.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Prim.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Oes.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Shadows.cpp
    ../../../../../../../SDK/Rasteriser/OES/Src/Textures.cpp
    ../../../../../../../SDK/GlWrapper/Src/wrapper.cpp
    ../../../../../../../SDK/VrMath/Drivers/VrMathRef/Src/MathRef.cpp
    ../../../../../../../SDK/Picture/Src/BitmapFile.cpp
    ../../../../../../../SDK/Picture/Src/Remapp.cpp
    ../../../../../../../SDK/Picture/Src/Targa/Tga.cpp
    ../../../../../../../SDK/Picture/Src/Pcx/Pcx.cpp
    ../../../../../../../SDK/Picture/Src/Gif/Gif.cpp
    ../../../../../../../SDK/Picture/Src/Bmp/bmp.cpp
    ../../../../../../../SDK/Picture/Src/Sp3/Sp3.cpp
    ../../../../../../../SDK/Picture/Src/TinyJpeg/loadjpeg.cpp
    ../../../../../../../SDK/Picture/Src/Xpr/Xpr.cpp
    ../../../../../../../SDK/Picture/Src/Pvrtc/Pvrtc.cpp
    ../../../../../../../SDK/Picture/Src/Ktx/Ktx.cpp
    ../../../../../../../SDK/Picture/Src/Dds/Dds.cpp
    ../../../../../../../SDK/Picture/Src/Dds/txc_compress_dxtn.cpp
    ../../../../../../../SDK/Input/Src/InputKernel.cpp
    ../../../../../../../SDK/Input/InputJoyGlfw/Src/InitJoyGlfw.cpp
    ../../../../../../../SDK/Input/InputJoyGlfw/Src/JoyGlfw.cpp
    ../../../../../../../SDK/Input/InputKeybGlfw/Src/InitKeybGlfw.cpp
    ../../../../../../../SDK/Input/InputKeybGlfw/Src/KeybGlfw.cpp
    ../../../../../../../SDK/Input/InputMouse32/Src/inputmouse32.cpp
    ../../../../../../../SDK/Input/InputMultiTouch/inputMultiTouch.cpp
    ../../../../../../../SDK/Synchro/Src/Synchro.cpp

    Renderer.cpp)

include_directories( p:/Code/SDK/Inc p:/Code/SDK/Glfw/lib P:/Code/SDK/Glfw/lib/Android p:/Code/SDK/FileSystem/Common P:/Code/SDK/FileSystem/Android p:/Code/SDK/MikWin/include p:/Code/SDK/Lzo64/include p:/Code/SDK/include)

Searches for a specified prebuilt library and stores the path as a

variable. Because CMake includes system libraries in the search path by

default, you only need to specify the name of the public NDK library

you want to add. CMake verifies that the library exists before

completing its build.

find_library( # Sets the name of the path variable. log-lib

    # Specifies the name of the NDK library that
    # you want CMake to locate.
    log)

Searches for a package provided by the game activity dependency

find_package(game-activity REQUIRED CONFIG) find_package(games-controller REQUIRED CONFIG)

Specifies libraries CMake should link to your target library. You

can link multiple libraries, such as libraries you define in this

build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library. theeyeoftyphoon

    android

    # The game activity
    game-activity::game-activity
    games-controller::paddleboat_static

    # EGL, required for configuring the display context
    EGL

    # GL ES 3, used for the sample renderer
    GLESv1_CM

    # for AImageDecoder, to load images from resources
    #jnigraphics

    # sound
    OpenSLES

    # Links the target library to the log library
    # included in the NDK.
    ${log-lib})
srichakradhar commented 3 months ago

This worked for me: