However, the issue with this method is that every time I release a new version, I need to switch the build to 'Export Project', then manually edit the UnityPlayerActivity in Android Studio and repackage it into an APK. During this process, I might miss out on 'libil2cpp.so'.
Is there another way to implement PIP functionality directly within Unity?
I've come across an article (https://medium.com/@ashishgogna9/use-picture-in-picture-mode-in-your-unity-game-app-9789bdcf4f89) and have successfully implemented the Android Picture-in-Picture (PIP) functionality.
However, the issue with this method is that every time I release a new version, I need to switch the build to 'Export Project', then manually edit the UnityPlayerActivity in Android Studio and repackage it into an APK. During this process, I might miss out on 'libil2cpp.so'.
Is there another way to implement PIP functionality directly within Unity?