Open bnezo opened 1 year ago
We observed the same error with our addressable scenes in Unity 2022. It appears APT assumes you are using the 'Full Path' option in the Addressable Group settings' Internal Asset Naming Mode. We were using GUIDs.
same, I solve it here check this => https://github.com/android/tuningfork/issues/44
Any plans to fix this? GUID scene names just dont work!
The addressable scenes do not have an extension in our project, so the scene detection fails on trying to run string replace where the source string ends up being an empty string.
The offending line is here: https://github.com/android/tuningfork/blob/fa93d9d4e707d020836952c8064ab4d2bf6f38e2/Runtime/Scripts/AddressablesScenesEnumInfo.cs#L53
One workaround is of course to simply check if there is an extension before trying to remove it. It seems to work if I modify the code to do just that.
This is the full error: