Android Performance Tuner is a library to help developers measure frame rendering time across different devices and game stages. This plugin will help developers integrate Android Performance Tuner into their game.
When trying to follow the tutorial here, one issue is that FidelityParams and Annotation classes are generated into the "AndroidPerformancetuner_gen" folder. That folder doesn't have an asmdef, so it can't be easily included.
It can be fixed by manually creating a .asmdef file and adding the protobuf dependecy to it, but that's an extra step that's not mentioned in the tutorial and requires some digging into it.
When trying to follow the tutorial here, one issue is that FidelityParams and Annotation classes are generated into the "AndroidPerformancetuner_gen" folder. That folder doesn't have an asmdef, so it can't be easily included.
It can be fixed by manually creating a .asmdef file and adding the protobuf dependecy to it, but that's an extra step that's not mentioned in the tutorial and requires some digging into it.