andru-kun / wildrig-multi

multi algo miner for AMD, NVIDIA and Intel gpu's
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0.39.5 (Windows): Stuck mining hmq1725 with GeForce GTX 1660 SUPER #261

Closed UselessGuru closed 8 months ago

UselessGuru commented 8 months ago
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 ################    ############### * ABOUT:    WildRig/0.39.5
 ####   #########    #########   ### * CPU:      Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
 ####     #######    #######     ### * ALGO:     hmq1725
 ####   #  ######    ######      ### * POOL #1:  hmq1725.eu.mine.zergpool.com:3747
 ####   ##  #####    #####  ##   ### * API PORT: 4006
 ####   ##   #####  #####   ##   ### * COMMANDS: hashrate, statistics
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 ####   ###  #####  #####  ###   ###   devfee: 0.75%
 ####   ###  ####    ####  ###   ###   send-stale: no
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[17:21:54] initializing GPUs...
[17:21:54] PTX ISA: 8.3
[17:21:54] GPU #0: NVIDIA GeForce GTX 1660 SUPER [busID: 11] [arch: sm75]
[17:21:54] threads: 1, intensity: 22, worksize: 64/1024, cu: 22, mem: 6143Mb
[17:21:55] use pool hmq1725.eu.mine.zergpool.com:3747 141.95.55.97
[17:21:55] Stratum set raw difficulty to 1560.0000
[17:21:55] new job from hmq1725.eu.mine.zergpool.com:3747 diff 102.24M/29.29G
[17:21:55] block: 274,683       job target: 0x0000002a02762762
[17:22:25] GPU #0: hangs in OpenCL kernel for more than 30 seconds, exit
[17:22:26] GPU #0: some critical error happened
[17:22:27] exiting...
[17:22:27] GPU #0: shutting down...

Other gpus / algos / miners are working fine with this card.

andru-kun commented 8 months ago

oh, that might happen, one hashfunc was optimized a lot but not checked for different scenario of use(as in hmq1725), will fix in next release

andru-kun commented 8 months ago

so, what can I say... some strange bug with NVIDIA again. For same unknown reason x25x doesn't work. Logic is correct, code is correct and works fine on AMD, but here same code just hangs. Will try to fix it later, but looks like this algorithm is number 1 for drop in next release or so ) Same as anime, quark and hex...

andru-kun commented 8 months ago

unknown reason found ) Can't explain why, but NVIDIA just hangs on barrier( CLK_GLOBAL_MEM_FENCE ) even so it's used in correct place. I had problem with barrier on Intel gpu's, but there was a reason for that, so I redone everything more correctly to avoid undefined behavior, but here.... f*k NVIDIA ) Anyway, fix will be available in next release.

andru-kun commented 8 months ago

should be fixed in 0.39.6