ands / lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
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MacOSX shows the 2D atlas instead of the 3D scene in the example application #1

Closed ands closed 8 years ago

ands commented 8 years ago

This probably happens due to a different shader attribute enumeration order since attribute locations are not explicitly specified or bound.

ands commented 8 years ago

Added attribute location bindings. 90fe46d8e8524f561b74b5abe9c339fcf4908f04