A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
1.44k
stars
134
forks
source link
MacOSX shows the 2D atlas instead of the 3D scene in the example application #1
Closed
ands closed 8 years ago
This probably happens due to a different shader attribute enumeration order since attribute locations are not explicitly specified or bound.