Closed ppiecuch closed 7 years ago
Sorry for the noise, seems like I missed quite a few pieces about texelFetch implementation. Look like it works now.
Hey. :) Sorry if I ask, but what is the reason for using OpenGL2? So... did you get it running/can this be closed now?
Hello, yes it works now. It is just easier to integrated the code with rest of the Qt, that is OGL2 based. Pawel
Small request for help ... :)
I am trying to port/run lightmapper in Qt with OpenGL2. It started to work but results are broken - maybe you could point me where to start with this problem - what could cause these artifacts?
Thank you in advance Pawel
Results:
and shaders: