andwn / cave-story-md

A fan port of Cave Story for the Sega Mega Drive
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(Suggestion) Icons of other weapons visible in HUD #228

Open SkyTheLeafeon opened 6 years ago

SkyTheLeafeon commented 6 years ago

Similar to the PC version - the other icons appear to the right of the ammo count.

andwn commented 6 years ago

This is one of the things I mentioned leaving out of purpose. Each one of those icons is another sprite to consume the MD's 80 sprite limit (not to mention the sprite tiles per scanline limit, enemies in that region of the screen will start to flicker)

SkyTheLeafeon commented 6 years ago

Oh, dear. I think this may be (partially?) circumvented if the port is moved to the SNES since the SNES's sprite limit is 90 sprites if I recall correctly, but I think that can wait until the port itself gets finished.

andwn commented 6 years ago

I'm sure I can still try I just need to find 16 unused tiles in every room (since max weapons is 5).

SNES is 128 but sprites can only have 2 possible sizes at any time, which is pretty awkward. Also lmao I'm not learning 65816 asm.

sikthehedgehog commented 6 years ago

Did you seriously suggest ditching the port for a SNES one just for that thing? ( °-°) May as well stick to the PC original.

Incidentally, SNES can't display many more sprites per line, and also has awful restrictions in how tiles can be allocated. But on SNES the HUD would probably just use a third tilemap layer anyway.

andwn commented 6 years ago

I'm thinking Cave Story 64 right about now

sikthehedgehog commented 6 years ago

Plot twist: Commodore 64

El 07/03/2018 11:49, "Andy Grind" notifications@github.com escribió:

I'm thinking Cave Story 64 right about now

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/andwn/cave-story-md/issues/228#issuecomment-371161851, or mute the thread https://github.com/notifications/unsubscribe-auth/AA1thQjUPHyc7yxSeC25Xf3AN7Pa1u6xks5tb_NYgaJpZM4ScvB0 .

SkyTheLeafeon commented 6 years ago

No, no, no! I wasn't suggesting any of that at all! Can we just get back to the subject of this issue?

andwn commented 6 years ago

Just wanted to make metalsonic71's dream a reality https://www.cavestory.org/forums/threads/cave-story-64-bit.4928/

Anyway I may try it (weapon icons) eventually and hope that some boss tiles don't start overriding other crap because there isn't any space (saving tiles for weapon effects like fireball trail is more important than the HUD icons imo).

SkyTheLeafeon commented 6 years ago

Gotcha.