andybalaam / rabbit-escape

Android and PC game inspired by Lemmings and Pingus
http://artificialworlds.net/rabbit-escape
GNU General Public License v2.0
75 stars 46 forks source link

Level set: "Déjà vu": repeated earlier levels, with higher targets and different solutions #87

Closed tttppp closed 7 years ago

tttppp commented 9 years ago

Levels in this set:

  1. Block drop stop shop #472 skill:4, thought:6
  2. You wait here but not forever #292 skill:5, thought:6
  3. Tree, tree, tree again #113 skill:6, thought:6 [not modified, because I backported the change to #12]
  4. C Red #111 skill:7, thought:8 [There are 4 ways to do it, so it can't be too hard!]
  5. Oh we do like to be beside the tree-side #160 [modified] skill:8, thought:8
  6. White Flag #235 skill:7, thought:8
  7. Flagellate #235 skill: 7, thought:8 [brilliant!]
  8. Flagrant disregard #235 skill:7 thought:8 [excellent fun]
  9. Badtet #158 skill:8, thought:9 [I found this quite easy (thought:7?) but others found it hard to save more than 7]
  10. Upstairs #57 skill:7, thought:9
  11. Slippery Slopes" #423 skill:8, thought:9
  12. Alice in Painland #99 skill:8, thought:9
  13. Carpal tunnels #70 skill:8, thought:10
  14. Cups of suffering #18 skill:9, thought:9
  15. Tomb of Doom #230 skill:9, thought:9
  16. The crazy mother #56 skill:8, thought: 10
  17. Minefield Mind-fail #237 skill:9, thought:10 [Same as "Carpal tunnels" but save one more]
  18. Gotta catch em all #75 skill:9, thought:10
  19. Three down, one to go #236 skill:10, thought:9
  20. Keep On Trying #296 skill:9, thought:9

Not included:

TODO

Background:

Given that we probably haven't found the best solution for each level it would be nice to allow people to submit their solutions. This could be done if the token placement and timing was recorded for each play, and the option to send this to Andy was available if the score was better than the target.*

It would be good to do this without using the in-app internet permission, by presenting the recording in a plain text format for emailing to Andy (alternatively a link could be placed to redirect to an artificial worlds URL?)

Maybe Andy could host a 'high scores' or 'hall of fame' page for the first player to get the best score on a level?

Once twenty solutions had been received that were improvements on the existing targets then a new set could be made containing the new targets (with attribution to the solvers).

colonelfazackerley commented 9 years ago

A set of repeat levels that are harder is a great idea. We could allow other small tweaks too, to make levels harder.

The hall of fame thing is not a bad idea, but seems quite fiddly compared to the benefits it brings.

andybalaam commented 9 years ago

Yes this sounds really cool. While I've been playing through I've often felt proud that I found a better way and it would be good to reward this.

Another option would be a "stretch target" for some levels indicating you can do better than the normal target. Maybe when you achieve the stretch target you get a different congratulating message too?

andybalaam commented 9 years ago

Hall of fame as a manual thing sounds manageable, and would help foster community.

andybalaam commented 9 years ago

Generally, recording your actions as you play would be very useful for generating solutions and "anti-solutions" for test cases, demo modes etc. Would be nice to encourage people to exchange solution files, add them to bug reports etc.

colonelfazackerley commented 9 years ago

How about calling the set of repeated, but harder, levels "Déjà vu"?

andybalaam commented 9 years ago

Good idea. Renamed the issue in honour of it.

andybalaam commented 9 years ago

Note: only levels with substantially different solutions should be included, to keep it interesting.

andybalaam commented 9 years ago

99 is a candidate

BenjaminBalaam commented 9 years ago

I,ve created a level which might fit with this level set #113.

andybalaam commented 8 years ago

So, we have 20 levels, but 2 of them are modified, so if someone comes up with any more, we will move the modified ones out. I'm OK with including them, otherwise.

andybalaam commented 8 years ago

Two of the level names I made up (Bastet and The crazy mother) refer to offensive things. They are oblique references, but if anyone can come up with better names, please let me know.

andybalaam commented 8 years ago

"Carpal tunnel" and "Minefield mind-fail" are identical but with different numbers to save. If the solutions are similar we should find something different - I will update if and when I find the solutions :-)

andybalaam commented 8 years ago

Snapshot 0.9.1.1 available now at http://artificialworlds.net/rabbit-escape/snapshots/

Activate cheat mode to find the Deja Vu level set. Not all levels have solutions, so it's possible I have messed up and some are impossible. I will be play-testing over the next few days and updating this issue with my difficulty ratings - please let me know yours too.

tttppp commented 8 years ago

The solutions to the minefield levels are all basically the same. The later levels are just trickier to get the timing right.

andybalaam commented 8 years ago

Hrmmm. Ideally, we'd have a few more deja vu levels so we could take out some of the minefield ones and also the ones that are not true deja vu because they were changed.

andybalaam commented 7 years ago

I am having a lot of fun tonight playing through and trying to find better solutions, especially for "Keep on Trying"

andybalaam commented 7 years ago

I added solutions and re-ordered based on my perception of difficulty. Comments on the order are welcome. I put all the "flag" levels together except the one that irritates me, which I put quite late so hopefully if you got that far you like the game...

andybalaam commented 7 years ago

There are some good levels. They are way harder than other stuff we have released. This level set will go last, so it should be OK.

andybalaam commented 7 years ago

A snapshot with all levels in the above order, available without cheat mode is 0.9.1.2 here: http://artificialworlds.net/rabbit-escape/snapshots/

andybalaam commented 7 years ago

I updated the order to make more interesting levels last.

andybalaam commented 7 years ago

I put Gotta catch em all in, and took Flagging out

BenjaminBalaam commented 7 years ago

cool