Open vedi opened 9 years ago
We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here: https://github.com/vedi/restifizer-unity3d
For example it allows something like that:
RestifizerManager.ResourceAt("api/users"). WithBearerAuth(). One(userId). Patch(parameters, (response) => { // response.Resource - at this point you can use the result });
We'd appreciate if you mention it in your README, if it's possible.
+1
We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here: https://github.com/vedi/restifizer-unity3d
For example it allows something like that:
We'd appreciate if you mention it in your README, if it's possible.