andydbc / unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.
MIT License
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Default channel mapping and default saving location #21

Closed terokorp closed 1 week ago

terokorp commented 10 months ago

These are two small quality-of-life updates, The first one will add default mapping for channels, Red to Red and so on. The second one will detect where the first texture is saved and use that folder as the default save location