Closed GoogleCodeExporter closed 8 years ago
I opened the latest svn solution in VC++10, corrected the directories for DXSDK 9 (Summer 2004) & DXSDK 10 (June 2010) in project settings to point to my "Program Files (x86)" folder (where they are located), ran a release build, and got the following: 1>------ Rebuild All started: Project: Effects11, Configuration: Release-4.0 x64 ------ 1>Build started 6/22/2012 11:17:13 PM. 1>_PrepareForClean: 1> Deleting file "C:\Users\Spectre\Desktop\SlimDX\external\Effects11\x64\Release-4.0\Effects11.la stbuildstate". 1>InitializeBuildStatus: 1> Creating "C:\Users\Spectre\Desktop\SlimDX\external\Effects11\x64\Release-4.0\Effects11.un successfulbuild" because "AlwaysCreate" was specified. 1>ClCompile: 1> d3dx11dbg.cpp 1> d3dxGlobal.cpp 1> EffectAPI.cpp 1> EffectLoad.cpp 1> EffectNonRuntime.cpp 1> EffectReflection.cpp 1> EffectRuntime.cpp 1>Lib: 1> Effects11.vcxproj -> C:\Users\Spectre\Desktop\SlimDX\external\Effects11\x64\Release-4.0\Effects11.lib 1>FinalizeBuildStatus: 1> Deleting file "C:\Users\Spectre\Desktop\SlimDX\external\Effects11\x64\Release-4.0\Effects11.un successfulbuild". 1> Touching "C:\Users\Spectre\Desktop\SlimDX\external\Effects11\x64\Release-4.0\Effects11.la stbuildstate". 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:07.04 2>------ Rebuild All started: Project: SlimDX, Configuration: Release-4.0 x64 ------ 2>Build started 6/22/2012 11:17:20 PM. 2>_PrepareForClean: 2> Deleting file "C:\Users\Spectre\Desktop\SlimDX\build\x64\Release-4.0\SlimDX.lastbuildstate". 2>InitializeBuildStatus: 2> Touching "C:\Users\Spectre\Desktop\SlimDX\build\x64\Release-4.0\SlimDX.unsuccessfulbuild" . 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>ClCompile: 2> AssemblyInfo.cpp 2> Direct3D10Exception.cpp 2> ResultCode10.cpp 2> Effect10.cpp 2> EffectDescription10.cpp 2> EffectPass.cpp 2> EffectPassDescription.cpp 2> EffectPassShaderDescription.cpp 2> EffectMatrixVariable.cpp 2> EffectResourceVariable.cpp 2> EffectScalarVariable.cpp 2> EffectShaderVariable.cpp 2> EffectStringVariable.cpp 2> EffectVariable.cpp 2> EffectVariableDescription.cpp 2> EffectVectorVariable.cpp 2> EffectTechnique.cpp 2> EffectTechniqueDescription.cpp 2> EffectPool.cpp 2> EffectConstantBuffer.cpp 2> Device10.cpp 2> DeviceChild10.cpp 2> GeometryShaderWrapper.cpp 2> InputAssemblerWrapper.cpp 2> OutputMergerWrapper.cpp 2> PixelShaderWrapper.cpp 2> RasterizerWrapper.cpp 2> StreamOutputWrapper.cpp 2> VertexShaderWrapper.cpp 2> Mesh10.cpp 2> MeshAttributeRange.cpp 2> MeshBuffer.cpp 2> ShaderDescription.cpp 2> ShaderParameterDescription.cpp 2> GeometryShader.cpp 2> VertexShader10.cpp 2> PixelShader10.cpp 2> SamplerDescription.cpp 2> SamplerState.cpp 2> BlendState.cpp 2> BlendStateDescription.cpp 2> DepthStencilOperationDescription.cpp 2> DepthStencilState.cpp 2> DepthStencilStateDescription.cpp 2> RasterizerState.cpp 2> RasterizerStateDescription.cpp 2> StateBlock10.cpp 2> StateBlockMask.cpp 2> Buffer.cpp 2> BufferDescription.cpp 2> VertexBufferBinding.cpp 2> Sprite10.cpp 2> SpriteInstance.cpp 2> Font10.cpp 2> FontDescription10.cpp 2> ImageInformation10.cpp 2> ImageLoadInformation.cpp 2> Texture1D.cpp 2> Texture1DDescription.cpp 2> Texture2D.cpp 2> Texture2DDescription.cpp 2> Texture3D.cpp 2> Texture3DDescription.cpp 2> ResourceView.cpp 2> DepthStencilView.cpp 2> DepthStencilViewDescription.cpp 2> RenderTargetView.cpp 2> RenderTargetViewDescription.cpp 2> ShaderResourceView.cpp 2> ShaderResourceViewDescription.cpp 2> StreamOutputBufferBinding.cpp 2> InputElement.cpp 2> InputLayout.cpp 2> Resource10.cpp 2> ResourceRegion.cpp 2> TextureLoadInformation10.cpp 2> Asynchronous.cpp 2> Counter.cpp 2> CounterCapabilities.cpp 2> CounterDescription.cpp 2> CounterMetadata.cpp 2> Debug.cpp 2> Predicate.cpp 2> Query10.cpp 2> QueryDescription.cpp 2> Device10_1.cpp 2> BlendState1.cpp 2> BlendStateDescription1.cpp 2> RenderTargetBlendDescription1.cpp 2> ShaderResourceView1.cpp 2> ShaderResourceViewDescription1.cpp 2> Viewport10.cpp 2> ComObject.cpp 2> CompilationException.cpp 2> Configuration.cpp 2> PresentStatistics.cpp 2>c:\users\spectre\desktop\slimdx\source\direct3d9\PresentStatistics.h(41): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 2>c:\users\spectre\desktop\slimdx\source\direct3d9\PresentStatistics.h(41): error C2143: syntax error : missing ',' before '&' 2>..\source\direct3d9\PresentStatistics.cpp(32): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 2>..\source\direct3d9\PresentStatistics.cpp(32): error C2143: syntax error : missing ',' before '&' 2>..\source\direct3d9\PresentStatistics.cpp(34): error C2065: 'native' : undeclared identifier 2>..\source\direct3d9\PresentStatistics.cpp(34): error C2228: left of '.PresentCount' must have class/struct/union 2> type is ''unknown-type'' 2>..\source\direct3d9\PresentStatistics.cpp(35): error C2065: 'native' : undeclared identifier 2>..\source\direct3d9\PresentStatistics.cpp(35): error C2228: left of '.PresentRefreshCount' must have class/struct/union 2> type is ''unknown-type'' 2>..\source\direct3d9\PresentStatistics.cpp(36): error C2065: 'native' : undeclared identifier 2>..\source\direct3d9\PresentStatistics.cpp(36): error C2228: left of '.SyncRefreshCount' must have class/struct/union 2> type is ''unknown-type'' 2>..\source\direct3d9\PresentStatistics.cpp(37): error C2065: 'native' : undeclared identifier 2>..\source\direct3d9\PresentStatistics.cpp(37): error C2228: left of '.SyncQPCTime' must have class/struct/union 2> type is ''unknown-type'' 2>..\source\direct3d9\PresentStatistics.cpp(37): error C2228: left of '.QuadPart' must have class/struct/union 2>..\source\direct3d9\PresentStatistics.cpp(38): error C2065: 'native' : undeclared identifier 2>..\source\direct3d9\PresentStatistics.cpp(38): error C2228: left of '.SyncGPUTime' must have class/struct/union 2> type is ''unknown-type'' 2>..\source\direct3d9\PresentStatistics.cpp(38): error C2228: left of '.QuadPart' must have class/struct/union 2> SwapChainEx.cpp 2> RawBufferedData.cpp ... It looks like the project isn't finding my d3d9 headers, even though I've double-checked and verified their paths in both explorer and under project settings. I have included the project's vcxproj file as an attachment.
Original issue reported on code.google.com by MikeyTee...@gmail.com on 23 Jun 2012 at 6:35
MikeyTee...@gmail.com
Original comment by Mike.Popoloski on 23 Jun 2012 at 4:53
Mike.Popoloski
Original issue reported on code.google.com by
MikeyTee...@gmail.com
on 23 Jun 2012 at 6:35