When creating a new window, if you error check it, you will get an operator == error, and you cannot use if (window == GlfwWindowPtr.Null) { to check for errors in window creation
Seems like a possible oversight. I guess it wasn't that large of a deal since you can use workarounds such as if(window.Equals(null)) that does pretty much the same thing.
When creating a new window, if you error check it, you will get an operator
==
error, and you cannot useif (window == GlfwWindowPtr.Null) {
to check for errors in window creation