Closed piranha771 closed 11 years ago
Hi,the Glfw.GetCursorPos() function uses 'int' as out parameters. Glfw 3 uses doubles now. I think that is the reason why I'm only getting zeros from it.
Maybe you want to have a look at this thread: http://www.gamedev.net/topic/645324-glfw-3-getcursorpos-only-zero/
And thanks for this great lib. I think it's the only game lib for C# if you don't want to use the outdated OpenTK. Keep on the good work! :)
Okay, will start working on a fix now.
Hi,the Glfw.GetCursorPos() function uses 'int' as out parameters. Glfw 3 uses doubles now. I think that is the reason why I'm only getting zeros from it.
Maybe you want to have a look at this thread: http://www.gamedev.net/topic/645324-glfw-3-getcursorpos-only-zero/
And thanks for this great lib. I think it's the only game lib for C# if you don't want to use the outdated OpenTK. Keep on the good work! :)