andymeneely / dev-fortress-server

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Update TeamType model #69

Open jcdesimp opened 7 years ago

jcdesimp commented 7 years ago

TeamType model should change one field and add another

ShaydeNofziger commented 7 years ago

Based on existing documentation, these are the teams and their objective/mature at values:

Team Objective (DevCaps) Mature At (Round Number)
iOS 30 3
Android 30 3
Web 28 1*
API 20 2
Cloud Services 24 1*
Automated Warehouse 30 2
Drone Delivery 30 3
Streaming App 40 0^

* Indicates the team begins the game as Mature. ^ Indicates the team will never be Mature.

ShaydeNofziger commented 7 years ago

@andymeneely Should these fields be modifiable by the Storyteller on the Team model, much like the other initial... attributes?

andymeneely commented 7 years ago

I don't need it per se. Once a game is started, I won't be changing objectives or maturity. I would balance it other ways.

ShaydeNofziger commented 7 years ago

@andymeneely Sorry, I don't think I communicated my question clearly enough...

When the Storyteller is configuring a new game, and is configuring the Teams, should they be able to modify those values (prior to sending the out the Team link codes)?

It's a bit nit-picky, but determines whether the Team model requires the field as well.

ShaydeNofziger commented 7 years ago

Although the same balance could be achieved by event damage modifiers and event selections, I suppose, which is what your comment was getting at.

andymeneely commented 7 years ago

Yeah. At that point I'd probably be re-seeding the database anyway so I still probably don't need it.