Closed andymikulski closed 7 years ago
Digging into it a little bit[0], turns out the NES's native resolution was 256x240. Therefore, I don't think it's necessary/possible to mess with the resolution. Resizing the actual canvas DOM element should be enough for the end developer - if not, this can be readdressed at a later date.
[0] https://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Technical_specifications
Currently, dimensions are locked in at 256 x 240 pixels. Attempting to change these constants messes with how the image is rendered to canvas. This indicates that there are some hardcoded magic numbers somewhere in the rendering pipeline.