andymule / VR-Audio-Mixer

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Toggle Orph Position lock with button press #5

Open andymule opened 5 years ago

andymule commented 5 years ago

We can kill this feature now that torque is off and I can place them somewhere and they stay.

I would love to be able to lock an Orph spatially. This would be a button press that overrides an Orphs current force/motion/velocity and locks it in a spatial location. Say I target an Orph at any distance with my laser pointer. When I press A or X (depending on which Touch is hold the Orph) it locks it in space. I can always go back and undo it by targeting that Orph and pressing A or X again to release it.

andymule commented 5 years ago

One huge use of this is to lock a bunch of Orphs along the outer wall so that for parts of the mix you don’t hear them at all. My plan is to color code Orphs so I generally know what class they’re in. Then during the mixing performance I can visually understand what’s floating around me. At certain times during the mix I want to lock many of the Orphs on the outerwall so you don’t hear them for a period of time.

andymule commented 5 years ago

So with all of my updates it became clear to me that the single biggest feature would be the ability to point at an Orph, press a button on the controller and over-ride the force settings and lock the Orph in space (stationary). And so at any given time I can turn that on or off. Would this be a complex feature to implement?