andyp123 / blender_io_mesh_bsp

Blender addon that imports Quake BSP files
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Liquids, skies and fullbright pixels should have emissive materials #5

Closed andyp123 closed 5 years ago

andyp123 commented 5 years ago

Some textures should be entirely emissive, and others need an emission mask generating and shader setting up. There is some code to create the mask, but it creates an upside down mask, and the mask needs to be assigned in a shader so the emissive material works properly in the viewport.

andyp123 commented 5 years ago

This works properly now