andyp123 / blender_io_mesh_qmap

Quake .map to Blender importer
GNU General Public License v3.0
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import both Texture Wads and Loose textures as materials #6

Open HeadClot opened 3 years ago

HeadClot commented 3 years ago

Hey @andyp123 -

I have a Bit of a feature request - The Trench Broom level editor has a "Generic Template" that allows you to use textures from a user defined folder. Would it be possible to get support for importing both texture wads and loose textures as materials?

Then apply them to their respective faces? Just curious.

andyp123 commented 2 years ago

This is possible, but I'm just not really working on anything that uses this lately and so don't really have the energy to add the feature right now. It would mean rewriting the brush import code to properly generate the faces, rather than the cheat I'm using right now which generates the vertices and then uses Blender's built-in convex hull function to make the brush.