Open apodgo2 opened 7 years ago
There should DEFINITELY never under any circumstances be another MapLoader
we do not need duplicates of our freakin' object pools floating around in memory
this game is going to be so resource intensive AS IT IS. jeez fam
I really don't wanna do this so I'm gonna put off the work on my poor teammates but luckily it's easy just follow the lead of my MapGenerator e.g. private static MapGenerator instance = null;
private static MapGenerator instance = null;
There should DEFINITELY never under any circumstances be another MapLoader
we do not need duplicates of our freakin' object pools floating around in memory
this game is going to be so resource intensive AS IT IS. jeez fam