Open anedumgottil opened 7 years ago
So far it is not a mobile entity but rather a prefab from : https://www.assetstore.unity3d.com/en/#!/content/73764
and a particle system from : https://www.assetstore.unity3d.com/en/#!/content/32351
Needs to be packaged up into a prefab and made into a MobileEntity so we can spawn it with the MapGenerator eventually
for now it needs a nice particle system attached to it that is by default off, so i can turn activate it when we grab the Technoshard and it will spew out a few particles for a second to show we grabbed it
this will satisfy one of the Particle System requirements for demo 2 in case we don't get the turret particles done in time. You can just use one of the ones they gave us with the pack.
Description: This is a MobileEntity, so it will need to inherit the MobileEntity class, and it will be stored in an entity pool separate from the actual GridSpaces or map scenery. Make it a single GameObject prefab and we’ll load them in automatically and spawn them at will using the MapGenerator. As a result, it will need to be self-contained within that GameObject (e.g., all scripts and particle systems and models and such should be components to the
GameObject or children of it) Graphical: