anedumgottil / VR-Mazmorra

Procedurally generated VR Dungeon
Apache License 2.0
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Create a Technoshard #8

Open anedumgottil opened 6 years ago

anedumgottil commented 6 years ago

Description: This is a MobileEntity, so it will need to inherit the MobileEntity class, and it will be stored in an entity pool separate from the actual GridSpaces or map scenery. Make it a single GameObject prefab and we’ll load them in automatically and spawn them at will using the MapGenerator. As a result, it will need to be self-contained within that GameObject (e.g., all scripts and particle systems and models and such should be components to the

GameObject or children of it) Graphical:

anedumgottil commented 6 years ago

So far it is not a mobile entity but rather a prefab from : https://www.assetstore.unity3d.com/en/#!/content/73764

and a particle system from : https://www.assetstore.unity3d.com/en/#!/content/32351

apodgo2 commented 6 years ago

Needs to be packaged up into a prefab and made into a MobileEntity so we can spawn it with the MapGenerator eventually

for now it needs a nice particle system attached to it that is by default off, so i can turn activate it when we grab the Technoshard and it will spew out a few particles for a second to show we grabbed it

this will satisfy one of the Particle System requirements for demo 2 in case we don't get the turret particles done in time. You can just use one of the ones they gave us with the pack.