Open anedumgottil opened 7 years ago
drone needs to bump into things using Unity physics.... look into rigidbodies?
drone needs to follow player. use the navmesh for this? make it a navmesh agent @slobanwala1 and I'll get working on getting the actual navmesh generated at runtime.
FSM could use a little work, but the NavMesh is generated and the Drone correctly walks it as of d63b3db4678d70bffe39cf37211a442572df6448.
Will close after the FSM is implemented and it's movement is non-random.
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