anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Purple Water w/ the Purple Grass Fix #1353

Open TY-NiD50 opened 2 years ago

TY-NiD50 commented 2 years ago

Game Version: 1.15.6 Platform: Windows 7 Modded: No

Description

The water is rendering purple.

How to reproduce

I'm using the purple grass fix check box. -When you turn it off, it fixes the water while returning the grass to purple.

Expected behavior

Is simple/obvious.

Screenshots

Purple Water

Logs

10.10.2021 15:43:28 [Notification] Client logger started.
10.10.2021 15:43:28 [Notification] Game Version: v1.15.6 (Stable)
10.10.2021 15:43:28 [Notification] Screens:
10.10.2021 15:43:28 [Notification] 0: {X=0,Y=0,Width=1920,Height=1080}, \\.\DISPLAY1 (primary)
10.10.2021 15:43:29 [Notification] Graphics Card Vendor: ATI Technologies Inc.
10.10.2021 15:43:29 [Notification] Graphics Card Version: 3.3.13399 Core Profile Context 15.200.1062.1004
10.10.2021 15:43:29 [Notification] Graphics Card Renderer: AMD Mobility Radeon HD 5800 Series
10.10.2021 15:43:29 [Notification] Graphics Card ShadingLanguageVersion: 4.40
10.10.2021 15:43:29 [Notification] Cairo Graphics Version: 1.17.3
10.10.2021 15:43:29 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0
10.10.2021 15:43:29 [Notification] C# Framework: .net Framework 4.0.30319.42000
10.10.2021 15:43:29 [Notification] OpenTK Version: 3.3.1 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.)
10.10.2021 15:43:29 [Notification] Start discovering assets
10.10.2021 15:43:30 [Notification] Found 18 base assets in category lang
10.10.2021 15:43:30 [Notification] Found 0 base assets in category patches
10.10.2021 15:43:30 [Notification] Found 22 base assets in category config
10.10.2021 15:43:30 [Notification] Found 0 base assets in category worldproperties
10.10.2021 15:43:30 [Notification] Found 44 base assets in category sounds
10.10.2021 15:43:30 [Notification] Found 96 base assets in category shapes
10.10.2021 15:43:30 [Notification] Found 76 base assets in category shaders
10.10.2021 15:43:30 [Notification] Found 15 base assets in category shaderincludes
10.10.2021 15:43:30 [Notification] (Re-)loaded frame buffers
10.10.2021 15:43:30 [Notification] Found 125 base assets in category textures
10.10.2021 15:43:30 [Notification] Found 4 base assets in category music
10.10.2021 15:43:30 [Notification] Found 0 base assets in category dialog
10.10.2021 15:43:30 [Notification] Found 400 base assets in total
10.10.2021 15:43:30 [Notification] Loading sounds
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass . 
10.10.2021 15:43:30 [Notification] CPU Cores: 8
10.10.2021 15:43:30 [Notification] Window was resized to 1920 1080, rebuilding framebuffers...
10.10.2021 15:43:30 [Notification] (Re-)loaded frame buffers
10.10.2021 15:43:30 [Notification] Waiting for async sound loading...
10.10.2021 15:43:30 [Notification] Waiting for async sound loading...
10.10.2021 15:43:30 [Notification] Sounds loaded
10.10.2021 15:43:30 [Notification] Begin loading shaders
10.10.2021 15:43:30 [Notification] Load shaders now
10.10.2021 15:43:30 [Notification] Loading shaders...
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass standard. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass particlescube. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass particlesquad. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass sky. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass nightsky. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass woittest. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass helditem. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass decals. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass final. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass gui. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass blur. WARNING: Too many temp register is used in Vertex shader, it may cause slow execution.
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass findbright. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 
10.10.2021 15:43:30 [Notification] Loaded Shaderprogramm for render pass godrays. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass autocamera. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass wireframe. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass entityanimated. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass luma. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass blit. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass texture2texture. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass celestialobject. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass colorgrade. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass guigear. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass ssao. 
10.10.2021 15:43:31 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 
10.10.2021 15:43:31 [Notification] Cached session key is valid, validating with server
10.10.2021 15:43:32 [Notification] Server validation response: Good
10.10.2021 15:43:32 [Notification] Will search the following paths for mods:
10.10.2021 15:43:32 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\Mods
10.10.2021 15:43:32 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\VintagestoryData\Mods
10.10.2021 15:43:41 [Notification] Initialized GUI Manager
10.10.2021 15:43:41 [Notification] Initialized Server Connection
10.10.2021 15:43:41 [Notification] Server args parsed
10.10.2021 15:43:41 [Notification] GuiScreenConnectingToServer constructed
10.10.2021 15:43:41 [Notification] Server main instantiated
10.10.2021 15:44:08 [Notification] Server launched
10.10.2021 15:44:09 [Notification] Loading and pre-starting client side mods...
10.10.2021 15:44:09 [Notification] Will search the following paths for mods:
10.10.2021 15:44:09 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\Mods
10.10.2021 15:44:09 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\VintagestoryData\Mods
10.10.2021 15:44:09 [Notification] Found 3 mods (0 disabled)
10.10.2021 15:44:09 [Notification] Mods, sorted by dependency: game, creative, survival
10.10.2021 15:44:09 [Notification] Instantiated 68 mod systems from 3 enabled mods
10.10.2021 15:44:09 [Notification] Done loading and pre-starting client side mods.
10.10.2021 15:44:09 [Notification] External Origins in load order: modorigin@C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\assets\creative\, modorigin@C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\assets\survival\
10.10.2021 15:44:09 [Notification] Found 0 external assets in category lang
10.10.2021 15:44:09 [Notification] Found 10 external assets in category patches
10.10.2021 15:44:09 [Notification] Found 38 external assets in category config
10.10.2021 15:44:09 [Notification] Found 23 external assets in category worldproperties
10.10.2021 15:44:09 [Notification] Found 309 external assets in category sounds
10.10.2021 15:44:09 [Notification] Found 1849 external assets in category shapes
10.10.2021 15:44:09 [Notification] Found 6 external assets in category shaders
10.10.2021 15:44:09 [Notification] Found 0 external assets in category shaderincludes
10.10.2021 15:44:09 [Notification] Found 3805 external assets in category textures
10.10.2021 15:44:09 [Notification] Found 63 external assets in category music
10.10.2021 15:44:09 [Notification] Found 17 external assets in category dialog
10.10.2021 15:44:09 [Notification] Found 0 external assets in category compatibility
10.10.2021 15:44:09 [Notification] Reloaded lang file now with mod assets
10.10.2021 15:44:09 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 15:44:09 [Notification] JsonPatch Loader: 14 patches total, successfully applied 6 patches, unmet conditions on 60 patches, no errors
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 15:44:10 [Notification] Started 40 systems on Client:
10.10.2021 15:44:10 [Notification]     Mod 'VSEssentials.dll' (game):
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.Core
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.EntityPartitioning
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ErrorReporter
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.ModCompatiblityUtil
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.FallingBlockParticlesModSystem
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.CharacterExtraDialogs
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.EntityNameTagRendererRegistry
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModSystemHandbook
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.RoomRegistry
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.WeatherSystemCommands
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.WeatherSystemClient
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.WorldMapManager
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.LoadColorMaps
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ClothManager
10.10.2021 15:44:10 [Notification]     Mod 'VSSurvivalMod.dll' (survival):
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.SaplingControl
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.SurvivalCoreSystem
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.GenFromHeightmap
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.GenMaps
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.DebugSystem
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.UpgradeTasks
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.CharacterSystem
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.FruitingSystem
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModTemperature
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.SystemTemporalStability
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.MealMeshCache
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModSystemWearableStats
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModSystemBlockReinforcement
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ChiselBlockModelCache
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.GameEffects
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModJournal
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModLootRandomizer
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.ModSleeping
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.TeleporterManager
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.Mechanics.MechanicalPowerMod
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.GenStructures
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.GenStructuresPosPass
10.10.2021 15:44:10 [Notification]         Vintagestory.GameContent.TraderOutfits
10.10.2021 15:44:10 [Notification]     Mod 'VSCreativeMod.dll' (creative):
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.Core
10.10.2021 15:44:10 [Notification]         Vintagestory.ServerMods.WorldEdit.WorldEdit
10.10.2021 15:44:10 [Notification] Loading shaders...
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass standard. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass particlescube. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass particlesquad. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass sky. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass nightsky. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass woittest. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass helditem. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass decals. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass final. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass gui. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass blur. WARNING: Too many temp register is used in Vertex shader, it may cause slow execution.
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass findbright. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass godrays. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass autocamera. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass wireframe. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass entityanimated. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass luma. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass blit. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass texture2texture. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass celestialobject. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass colorgrade. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass guigear. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass ssao. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 15:44:10 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 15:44:10 [Notification] Reloaded shaders now with mod assets
10.10.2021 15:44:10 [Notification] Processed server identification
10.10.2021 15:44:10 [Notification] Map initialized
10.10.2021 15:44:10 [Notification] Received server assets
10.10.2021 15:44:11 [Notification] Loaded 2231 item types from server
10.10.2021 15:44:15 [Notification] Collected 1247 shapes to tesselate.
10.10.2021 15:44:16 [Notification] Composed 1 4096x2048 entities texture atlases from 167 textures (last textureid = 168)
10.10.2021 15:44:17 [Notification] Composed 1 4096x2048 items texture atlases from 1112 textures (last textureid = 169)
10.10.2021 15:44:20 [Notification] Reloaded sounds (async), now with mod assets
10.10.2021 15:44:21 [Notification] Composed 1 4096x2048 blocks texture atlases from 3327 textures (last textureid = 170)
10.10.2021 15:44:22 [Notification] Loaded 7579 block types from server
10.10.2021 15:44:22 [Notification] Color maps loaded
10.10.2021 15:44:26 [Notification] Blocks tesselated
10.10.2021 15:44:26 [Notification] Loaded Shaderprogramm for render pass instanced. 
10.10.2021 15:44:26 [Notification] Loading world map cache db...
10.10.2021 15:44:26 [Notification] Initialized Music Engine
10.10.2021 15:44:26 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
10.10.2021 15:44:28 [Notification] Server assets loaded
10.10.2021 15:44:28 [Notification] Received level init
10.10.2021 15:44:28 [Notification] Wow, client daytime drifted off significantly from server daytime (53806.4 mins)
10.10.2021 15:44:31 [Notification] Received level finalize
10.10.2021 15:44:32 [Notification] Loaded Shaderprogramm for render pass clouds. 
10.10.2021 15:44:51 [Notification] Client pause state is now on
10.10.2021 15:44:54 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
10.10.2021 15:44:54 [Notification] Stopping single player server
10.10.2021 15:44:54 [Notification] Found 18 base assets in category lang
10.10.2021 15:44:54 [Notification] Found 0 base assets in category patches
10.10.2021 15:44:54 [Notification] Found 22 base assets in category config
10.10.2021 15:44:54 [Notification] Found 0 base assets in category worldproperties
10.10.2021 15:44:54 [Notification] Found 44 base assets in category sounds
10.10.2021 15:44:54 [Notification] Found 96 base assets in category shapes
10.10.2021 15:44:54 [Notification] Found 76 base assets in category shaders
10.10.2021 15:44:54 [Notification] Found 15 base assets in category shaderincludes
10.10.2021 15:44:54 [Notification] Found 125 base assets in category textures
10.10.2021 15:44:54 [Notification] Found 4 base assets in category music
10.10.2021 15:44:54 [Notification] Found 0 base assets in category dialog
10.10.2021 15:44:54 [Notification] Found 0 base assets in category compatibility
10.10.2021 15:44:55 [Notification] Found 18 base assets in category lang
10.10.2021 15:44:55 [Notification] Found 0 base assets in category patches
10.10.2021 15:44:55 [Notification] Found 22 base assets in category config
10.10.2021 15:44:55 [Notification] Found 0 base assets in category worldproperties
10.10.2021 15:44:55 [Notification] Found 44 base assets in category sounds
10.10.2021 15:44:55 [Notification] Found 96 base assets in category shapes
10.10.2021 15:44:55 [Notification] Found 76 base assets in category shaders
10.10.2021 15:44:55 [Notification] Found 15 base assets in category shaderincludes
10.10.2021 15:44:55 [Notification] Found 125 base assets in category textures
10.10.2021 15:44:55 [Notification] Found 4 base assets in category music
10.10.2021 15:44:55 [Notification] Found 0 base assets in category dialog
10.10.2021 15:44:55 [Notification] Found 0 base assets in category compatibility
10.10.2021 15:44:55 [Notification] Exiting current game to main menu, reason: leave world button pressed
10.10.2021 15:44:55 [Notification] GuiScreenConnectingToServer constructed
10.10.2021 15:45:00 [Notification] Initialized GUI Manager
10.10.2021 15:45:00 [Notification] Initialized Server Connection
10.10.2021 15:45:00 [Notification] Server args parsed
10.10.2021 15:45:00 [Notification] GuiScreenConnectingToServer constructed
10.10.2021 15:45:00 [Notification] Server main instantiated
10.10.2021 15:45:22 [Warning] MeshRef with vao id 10302 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 15:45:22 [Warning] MeshRef with vao id 10301 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 15:45:22 [Warning] MeshRef with vao id 10300 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 15:45:22 [Warning] MeshRef with vao id 10299 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 15:45:24 [Notification] Server launched
10.10.2021 15:45:24 [Notification] Loading and pre-starting client side mods...
10.10.2021 15:45:24 [Notification] Will search the following paths for mods:
10.10.2021 15:45:24 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\Mods
10.10.2021 15:45:24 [Notification]     C:\Users\Joshua Mink\AppData\Roaming\VintagestoryData\Mods
10.10.2021 15:45:24 [Notification] Found 3 mods (0 disabled)
10.10.2021 15:45:24 [Notification] Mods, sorted by dependency: game, creative, survival
10.10.2021 15:45:24 [Notification] Instantiated 68 mod systems from 3 enabled mods
10.10.2021 15:45:24 [Notification] Done loading and pre-starting client side mods.
10.10.2021 15:45:24 [Notification] External Origins in load order: modorigin@C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\assets\creative\, modorigin@C:\Users\Joshua Mink\AppData\Roaming\Vintagestory\assets\survival\
10.10.2021 15:45:24 [Notification] Found 0 external assets in category lang
10.10.2021 15:45:24 [Notification] Found 10 external assets in category patches
10.10.2021 15:45:24 [Notification] Found 38 external assets in category config
10.10.2021 15:45:24 [Notification] Found 23 external assets in category worldproperties
10.10.2021 15:45:24 [Notification] Found 309 external assets in category sounds
10.10.2021 15:45:24 [Notification] Found 1849 external assets in category shapes
10.10.2021 15:45:24 [Notification] Found 6 external assets in category shaders
10.10.2021 15:45:24 [Notification] Found 0 external assets in category shaderincludes
10.10.2021 15:45:24 [Notification] Found 3805 external assets in category textures
10.10.2021 15:45:24 [Notification] Found 63 external assets in category music
10.10.2021 15:45:24 [Notification] Found 17 external assets in category dialog
10.10.2021 15:45:24 [Notification] Found 0 external assets in category compatibility
10.10.2021 15:45:25 [Notification] Reloaded lang file now with mod assets
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 15:45:25 [Notification] JsonPatch Loader: 14 patches total, successfully applied 6 patches, unmet conditions on 60 patches, no errors
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 15:45:25 [Notification] Started 40 systems on Client:
10.10.2021 15:45:25 [Notification]     Mod 'VSEssentials.dll' (game):
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.Core
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.EntityPartitioning
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ErrorReporter
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.ModCompatiblityUtil
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.FallingBlockParticlesModSystem
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.CharacterExtraDialogs
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.EntityNameTagRendererRegistry
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModSystemHandbook
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.RoomRegistry
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.WeatherSystemCommands
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.WeatherSystemClient
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.WorldMapManager
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.LoadColorMaps
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ClothManager
10.10.2021 15:45:25 [Notification]     Mod 'VSSurvivalMod.dll' (survival):
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.SaplingControl
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.SurvivalCoreSystem
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.GenFromHeightmap
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.GenMaps
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.DebugSystem
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.UpgradeTasks
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.CharacterSystem
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.FruitingSystem
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModTemperature
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.SystemTemporalStability
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.MealMeshCache
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModSystemWearableStats
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModSystemBlockReinforcement
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ChiselBlockModelCache
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.GameEffects
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModJournal
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModLootRandomizer
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.ModSleeping
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.TeleporterManager
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.Mechanics.MechanicalPowerMod
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.GenStructures
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.GenStructuresPosPass
10.10.2021 15:45:25 [Notification]         Vintagestory.GameContent.TraderOutfits
10.10.2021 15:45:25 [Notification]     Mod 'VSCreativeMod.dll' (creative):
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.Core
10.10.2021 15:45:25 [Notification]         Vintagestory.ServerMods.WorldEdit.WorldEdit
10.10.2021 15:45:25 [Notification] Loading shaders...
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass standard. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass particlescube. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass particlesquad. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass sky. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass nightsky. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass woittest. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass helditem. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass decals. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass final. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass gui. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass blur. WARNING: Too many temp register is used in Vertex shader, it may cause slow execution.
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass findbright. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass godrays. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass autocamera. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass wireframe. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass entityanimated. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass luma. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass blit. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass texture2texture. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass celestialobject. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass colorgrade. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass guigear. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass ssao. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 15:45:25 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 15:45:25 [Notification] Reloaded shaders now with mod assets
10.10.2021 15:45:25 [Notification] Processed server identification
10.10.2021 15:45:25 [Notification] Map initialized
10.10.2021 15:45:25 [Notification] Received server assets
10.10.2021 15:45:26 [Notification] Loaded 2231 item types from server
10.10.2021 15:45:29 [Notification] Collected 1247 shapes to tesselate.
10.10.2021 15:45:29 [Notification] Composed 1 4096x2048 entities texture atlases from 167 textures (last textureid = 177)
10.10.2021 15:45:30 [Notification] Composed 1 4096x2048 items texture atlases from 1112 textures (last textureid = 178)
10.10.2021 15:45:34 [Notification] Composed 1 4096x2048 blocks texture atlases from 3327 textures (last textureid = 179)
10.10.2021 15:45:34 [Notification] Loaded 7579 block types from server
10.10.2021 15:45:34 [Notification] Color maps loaded
10.10.2021 15:45:35 [Notification] Reloaded sounds (async), now with mod assets
10.10.2021 15:45:38 [Notification] Blocks tesselated
10.10.2021 15:45:39 [Notification] Loaded Shaderprogramm for render pass instanced. 
10.10.2021 15:45:39 [Notification] Loading world map cache db...
10.10.2021 15:45:39 [Notification] Initialized Music Engine
10.10.2021 15:45:39 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
10.10.2021 15:45:40 [Notification] Server assets loaded
10.10.2021 15:45:40 [Notification] Received level init
10.10.2021 15:45:41 [Notification] Wow, client daytime drifted off significantly from server daytime (53819.1 mins)
10.10.2021 15:45:43 [Notification] Received level finalize
10.10.2021 15:45:44 [Notification] Loaded Shaderprogramm for render pass clouds. 
10.10.2021 15:45:46 [Notification] Client pause state is now on
10.10.2021 15:48:34 [Notification] Client pause state is now off
10.10.2021 15:48:42 [Notification] Client pause state is now on
10.10.2021 15:49:17 [Notification] Client pause state is now off
10.10.2021 15:49:41 [Notification] Client pause state is now on
10.10.2021 16:00:01 [Notification] Loading shaders...
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass standard. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass particlescube. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass particlesquad. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass sky. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass nightsky. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass woittest. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass helditem. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass decals. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass final. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass gui. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass blur. WARNING: Too many temp register is used in Vertex shader, it may cause slow execution.
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass findbright. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass godrays. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass autocamera. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass wireframe. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass entityanimated. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass luma. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass blit. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 
10.10.2021 16:00:01 [Notification] Loaded Shaderprogramm for render pass texture2texture. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass celestialobject. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass colorgrade. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass guigear. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass ssao. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass instanced. 
10.10.2021 16:00:02 [Notification] Loaded Shaderprogramm for render pass clouds. 
10.10.2021 16:00:07 [Notification] Client pause state is now off
10.10.2021 16:00:19 [Notification] Client pause state is now on
10.10.2021 16:00:37 [Notification] Client pause state is now off
10.10.2021 16:03:57 [Notification] Client pause state is now on
10.10.2021 16:04:02 [Notification] Loading shaders...
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass standard. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass particlescube. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass particlesquad. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass sky. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass nightsky. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass woittest. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass helditem. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass decals. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass final. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass gui. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass blur. WARNING: Too many temp register is used in Vertex shader, it may cause slow execution.
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass findbright. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass godrays. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass autocamera. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass wireframe. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass entityanimated. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass luma. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass blit. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass texture2texture. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass celestialobject. 
10.10.2021 16:04:02 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass colorgrade. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass guigear. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass ssao. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass aurora. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass instanced. 
10.10.2021 16:04:03 [Notification] Loaded Shaderprogramm for render pass clouds. 
10.10.2021 16:04:08 [Notification] Client pause state is now off
10.10.2021 16:04:09 [Notification] Client pause state is now on
10.10.2021 16:04:11 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
10.10.2021 16:04:11 [Notification] Stopping single player server
10.10.2021 16:04:11 [Notification] Found 18 base assets in category lang
10.10.2021 16:04:11 [Notification] Found 0 base assets in category patches
10.10.2021 16:04:11 [Notification] Found 22 base assets in category config
10.10.2021 16:04:11 [Notification] Found 0 base assets in category worldproperties
10.10.2021 16:04:11 [Notification] Found 44 base assets in category sounds
10.10.2021 16:04:11 [Notification] Found 96 base assets in category shapes
10.10.2021 16:04:11 [Notification] Found 76 base assets in category shaders
10.10.2021 16:04:11 [Notification] Found 15 base assets in category shaderincludes
10.10.2021 16:04:12 [Notification] Found 125 base assets in category textures
10.10.2021 16:04:12 [Notification] Found 4 base assets in category music
10.10.2021 16:04:12 [Notification] Found 0 base assets in category dialog
10.10.2021 16:04:12 [Notification] Found 0 base assets in category compatibility
10.10.2021 16:04:12 [Notification] Found 18 base assets in category lang
10.10.2021 16:04:12 [Notification] Found 0 base assets in category patches
10.10.2021 16:04:12 [Notification] Found 22 base assets in category config
10.10.2021 16:04:12 [Notification] Found 0 base assets in category worldproperties
10.10.2021 16:04:12 [Notification] Found 44 base assets in category sounds
10.10.2021 16:04:12 [Notification] Found 96 base assets in category shapes
10.10.2021 16:04:12 [Notification] Found 76 base assets in category shaders
10.10.2021 16:04:12 [Notification] Found 15 base assets in category shaderincludes
10.10.2021 16:04:12 [Notification] Found 125 base assets in category textures
10.10.2021 16:04:12 [Notification] Found 4 base assets in category music
10.10.2021 16:04:12 [Notification] Found 0 base assets in category dialog
10.10.2021 16:04:12 [Notification] Found 0 base assets in category compatibility
10.10.2021 16:04:12 [Notification] Exiting current game to main menu, reason: leave world button pressed
10.10.2021 16:04:12 [Notification] GuiScreenConnectingToServer constructed
10.10.2021 16:05:09 [Warning] MeshRef with vao id 10306 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 16:05:09 [Warning] MeshRef with vao id 10305 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 16:05:09 [Warning] MeshRef with vao id 10304 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
10.10.2021 16:05:09 [Warning] MeshRef with vao id 10303 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
noelle-lavenza commented 1 year ago

This is a side-effect of the workaround used by the purple grass fix. This alternative solution should fix it for everyone and eliminate the need for the purple grass fix. Here's a unified format patch for colormap.vsh that fixed it in testing:

colormap.patch

See the Discord thread for details on testing/etc.

The important parts of the changes, to see at a glance:

-   int seasonMapIndex = colormapData & 0x3f;
-   int climateMapIndex = (colormapData >> 8) & 0xf;
+   int seasonMapIndex = (colormapData & 0x3f) - 1;
+   int climateMapIndex = ((colormapData >> 8) & 0xf) - 1;
-   if (climateMapIndex > 0) {
-   #if RADEONHDFIX == 1
-       // I have no idea why this is needed for Radeon HD 5000/6000 series cards. 
+   if (climateMapIndex > -1) {
        vec4 rect = colorMapRects[climateMapIndex];
-   #else
-       vec4 rect = colorMapRects[climateMapIndex - 1];
-   #endif
-   if (seasonMapIndex > 0) {
-       vec4 rect = colorMapRects[seasonMapIndex - 1];
+   if (seasonMapIndex > -1) {
+       vec4 rect = colorMapRects[seasonMapIndex];

These cards seem to have issues with expressions as array subscripts; even though nothing in the GLSL 330 spec forbids it, changing the indices to be variables rather than variable expressions seems to resolve the issue. This would allow removing the purple grass fix option entirely.