Closed Tingcat closed 1 month ago
What mods are installed?
I found almost the same crash log in resolved issue #1429
Yeah this is a very similar crash. It has to do with displaying the item as an icon.
What mods are installed?
Nothing that adds fruit trees, I'd have thought? I'd have removed them to see if the crash is reproducible, but the crash seems random and I was playing on a server with friends. I'm unsure if they have anything to do with it. Fancy planters was added after the game crashed twice already.
Additionally, I removed the fruit tree from our base and still experienced a crash.
- acorns@0.5.0,
- weaponpacka@1.2.4,
- weaponpackbeta@1.0.0,
- betterarchery@3.0.0,
- buildingplus@1.1.2,
- composter@1.0.3,
- cottagewindows@1.0.6,
- expandedfoods@1.5.3-pre.5,
- extrachests@1.4.0-rc.2,
- foundrymod@1.0.0,
- weaponpackg@1.0.0,
- oxygennotincluded@0.2.4,
- pieontheshelf@1.0.0,
- peifme@1.0.0,
- potontheshelf@1.0.0,
- primitivesurvival@2.8.0,
- speararrowheadbits@1.0.0,
- spyglass@0.4.5,
- superfuel@2.0.7,
- tradeomat@1.6.0,
- visibleore@1.0.1,
- vsprospectorinfo@4.0.2,
- egocaribautomapmarkers@2.3.0,
- carrycapacity@0.6.5,
- fancyplanters@1.0.4,
- farmlanddropssoil@1.4.0,
- farmlife@1.2.3,
- fromgoldencombs@1.3.11,
- hudclock@2.7.0,
- lichen@1.6.1,
- medievalexpansion@3.7.1,
- petai@1.3.7,
- pei@1.2.1,
- peifm@1.0.2,
- petool@1.0.0,
- playercorpse@1.3.1,
- prospectorinfo@3.1.2,
- stonequarry@1.6.5,
- tpnet@1.5.1,
- usefulstuff@2.3.2,
- wildfarming@1.2.8,
- woodbarrels@1.0.2,
- workbenchexpansion@1.4.1,
- xrowboat@0.0.3,
- metalrecovery@0.1.16,
- bricklayers@0.9.0,
- cats@1.3.4,
- wattleworld@1.0.1,
- wolftaming@1.3.3
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.18.0-pre.8 (Unstable)
3/31/2023 16:57:51: Critical error occurred
Loaded Mods: commonlib@1.0.1, cralutweaks@1.0.2, extraclayforming@1.0.0, midnight-texturepack@1.1.0, playercorpse@1.6.0-rc.1, game@1.18.0-pre.8, betterfirepit@1.0.0, canbeignited@1.1.0, carryon@0.13.0-pre.3, farmlanddropssoil@1.4.0, fixhandbookclutter@1.0.5, immersivecrafting@1.1.0, kilnspreading@1.0.0, kilntimeviewer@1.0.0, morepiles@1.3.0, mcrate@1.0.4, nemi@1.1.0, prospectorinfo@4.1.5-pre, stepup@1.2.0, creative@1.18.0-pre.8, survival@1.18.0-pre.8, woodbarrels@1.0.4, woodchests@1.0.5
System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Vintagestory.GameContent.BlockFruitTreeBranch.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 138
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 397
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 197
at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemStack itemstack, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 276
at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.<>c__DisplayClass11_1.<ComposeBlockWorldInteractionHelp>b__0(Single dt, ElementBounds bounds) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockInteractionHelp.cs:line 92
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 713
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 373
at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 31
at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockInteractionHelp.cs:line 418
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 303
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 192
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 787
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 965
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 243
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 724
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Coordinates where it happened: 78, 110, 8 Save file https://mega.nz/file/6EAFAZYJ#mmj2OpCoQGVBJsTR1JERGfoALaX6bL6WMwRCkBQzFGk
Still present in v1.18.10. Not sure how it's happening for you, but you can force the crash to occur by giving yourself a generic tree cutting.
Backup your save, then use the command /giveblock fruittree-cutting
. The client will crash, and will probably crash each time you try to rejoin.
The crash occurs as a result of this code here, which hasn't ensured curTreeType
isn't null
before attempting to use it as a dictionary key.
Changing the relevant code from
curTreeType = itemstack.Attributes.GetString("type")
to
curTreeType = itemstack.Attributes.GetString("type", "")
would probably solve the crash itself.
Closing due to inactivity
Game Version: v1.16.5-rc.1 (Unstable) Platform: Windows Modded: Yes (I don't think this is a mod issue though) SP/MP: Multiplayer
Description
Every so often the game crashes to desktop.
How to reproduce
I think it might have something to do with the fruit tree sapling near our base? It has grown a block every time I check on it after a crash, and the two crashes so far seem to have been an appropriate length of time for the tree to grow once in that time. I don't know if the tree itself is bugged or not.
Logs