Game Version: 1.16.5 Modded: Yes
SP/MP: Multiplayer
Description
4-6 hours after server restart, our server will begin experiencing ongoing lag spikes that persist until the server is restarted. Investigation reveals that it occurs as the result of 48-60 trunks in a single chunk.
15:38:49 [Server Notification] A tick took 4753.3ms
gmleVintagestory.GameContent.BlockEntityGenericTypedContainer: 1247.43ms
gmletradeomat.src.TradeomatBlock.BETradeBlock: 633.25ms
gmleVintagestory.GameContent.BlockEntityBarrel: 577.39ms
gmleVintagestory.GameContent.BlockEntityCrate: 449.76ms
gmleVintagestory.GameContent.BlockEntityShelf: 365.8ms
gmletradeomat.src.TradeomatBlock.Rug.BERug: 326.24ms
gmleExpandedFoods.BlockEntityExpandedOven: 211.14ms
gmleVintagestory.GameContent.BlockEntityLabeledChest: 164.89ms
15:38:59 [Server Warning] Server overloaded. A tick took 4790ms to complete.
15:38:59 [Server Notification] A tick took 4808.38ms
gmleVintagestory.GameContent.BlockEntityGenericTypedContainer: 1241.32ms
gmletradeomat.src.TradeomatBlock.BETradeBlock: 643.04ms
gmleVintagestory.GameContent.BlockEntityBarrel: 589.48ms
gmleVintagestory.GameContent.BlockEntityCrate: 454.1ms
gmleVintagestory.GameContent.BlockEntityShelf: 386.28ms
gmletradeomat.src.TradeomatBlock.Rug.BERug: 326.86ms
gmleExpandedFoods.BlockEntityExpandedOven: 211.62ms
gmleVintagestory.GameContent.BlockEntityLabeledChest: 164.47ms
Game Version: 1.16.5
Modded: Yes SP/MP: Multiplayer
Description
4-6 hours after server restart, our server will begin experiencing ongoing lag spikes that persist until the server is restarted. Investigation reveals that it occurs as the result of 48-60 trunks in a single chunk.