Crash on loading my dedicated dotnet7 savegame, which is a clone from my original 1.17 savegame (created in 1.17.9)
Log suggests a problem with CloudRenderer.
How to reproduce
Unsure if this is reproducable.
After saving the log, I restarted the game and it started properly.
That suggests some kind of race condition.
Screenshots
No response
Logs
Running on 64 bit Windows with 16121 MB RAM
Game Version: .net7 Experimental build - v1.17.11-rc.1 (Unstable)
13/02/2023 01:04:27: Critical error occurred
Loaded Mods: game@1.17.11-rc.1, prospectorinfo@3.2.0, creative@1.17.11-rc.1, survival@1.17.11-rc.1
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Vintagestory.Client.NoObf.ClientWorldMap.GetMapRegion(Int32 regionX, Int32 regionZ) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientWorldMap.cs:line 1267
at Vintagestory.GameContent.WeatherSystemBase.getOrCreateWeatherSimForRegion(Int32 regionX, Int32 regionZ) in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\Weather\WeatherSystemBase.cs:line 198
at Vintagestory.GameContent.WeatherDataReaderBase.LoadAdjacentSims(Vec3d pos) in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\Weather\WeatherDataReader.cs:line 186
at Vintagestory.GameContent.CloudRenderer.UpdateCloudTilesOffThread(Int32 changeSpeed) in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\Weather\CloudRenderer.cs:line 396
at Vintagestory.GameContent.CloudRenderer.<.ctor>b__31_2() in C:\Users\Tyron\Documents\vintagestory\game-net7\VSEssentials\Systems\Weather\CloudRenderer.cs:line 164
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Game Version
dotnet7 experimental 1.17.11
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
Crash on loading my dedicated dotnet7 savegame, which is a clone from my original 1.17 savegame (created in 1.17.9)
Log suggests a problem with CloudRenderer.
How to reproduce
Unsure if this is reproducable. After saving the log, I restarted the game and it started properly.
That suggests some kind of race condition.
Screenshots
No response
Logs