Closed timothyfbowen closed 1 month ago
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To trigger the crash, walk directly west toward the black pickaxe waypoint that is pinned. It crashes with above report every time.
Note also that it is still crashing after upgrading my client to the 1.18.0 stable release just a few minutes ago.
Getting a similar problem except it seems to be random or with multiple locations after loading into the game and walking/running in any direction the game crashes after about 1 minute or so with a similar stacktrace as below. I switched from 1.18.5 to the RC and it was ok for about 3 hours then same scenario.
Game Version: 1.18.5 and 1.18.6.rc.1
Platform: Windows
Modded: Many including Wildcraft Trees
SP/MP: Singleplayer
Running on 64 bit Windows with 16 GB RAM Game Version: v1.18.6-rc.1 (Unstable) 17/06/2023 15:53:39: Critical error occurred Loaded Mods: ancienttools@1.5.6, backpackpackplus@1.0.3, bettercrates@1.6.0-rc.1, bth@1.2.6, bettertraders@0.0.2, chiseltools@1.8.4, composter@1.0.4, TA_fieldsandplateaus@1.0.0, pantherinae@1.0.5, furniturelibrary@1.0.9, HangingOilLamps@1.0.1, hudrealtimeclock@1.0.0, medieval@2.01.17, leadroof@1.3.4, nailsmold@1.0.1, natseasystonebricks@1.0.0, primitivesurvival@3.2.2, RelightTorches@1.0.0, simpleelevator@1.3.0, sortablestorage@1.8.0, ssppvv@1.0.5, temporalstormgear@1.0.1, translocatorengineeringredux@1.4.2, usefuldrifterloot@1.0.3, game@1.18.6-rc.1, wildcrafttrees@1.2.2, wildcraft@1.6.6, zoombuttonreborn@1.4.0, animalcages@2.1.5, canbeignited@1.1.0, carps@1.0.1, carryon@1.2.0, commonlib@2.1.1, fromgoldencombs@1.4.16-rc.1, hudclock@3.2.0, immersivecrafting@1.1.1, sailboat@1.1.0, medievalexpansion@3.9.3, petai@1.7.9, claywheel@1.1.0, primitivetools@1.4.1, prospectorinfo@4.3.0, statushud@1.2.0, stepup@1.2.0, stonebakeoven@1.0.3, stonerailings@1.1.0, creative@1.18.6-rc.1, survival@1.18.6-rc.1, woodbarrels@1.0.4, woodchests@1.0.5, workbenchexpansion@1.6.2, xlib@0.7.2, cats@1.7.0, em@2.2.1, playercorpse@1.7.1, tpnet@1.11.0-rc.1, xinvtweaks@1.5.4, xskills@0.7.3, yeet@4.0.1, bricklayers@2.2.0 Involved Harmony IDs: XSkillsPatch System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.Format(String format, Object[] args) at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args) in VSEssentials\Systems\ErrorReporter.cs:line 161 at Vintagestory.API.Common.LogEntryDelegate.Invoke(EnumLogType logType, String message, Object[] args) at Vintagestory.GameContent.BlockEntityFruitTreePart.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 171 at Vintagestory.GameContent.BlockEntityFruitTreePart.GenFoliageMesh(Boolean withSticks, MeshData& foliageMesh, MeshData& sticksMesh) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 190 at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMeshes() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 253 at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMesh() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 236 at Vintagestory.GameContent.BlockEntityFruitTreeBranch.FromTreeAttributes_Patch1(BlockEntityFruitTreeBranch this, ITreeAttribute tree, IWorldAccessor worldForResolving) at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 420 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 424 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 747 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 165 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 683 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
{ TimeGenerated = 31/05/2023 12:41:38, Site = , Source = Windows Error Reporting, Message = Fault bucket 1335260304986376884, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0
Problem signature: P1: Vintagestory.exe P2: 1.18.5.0 P3: 64668a12 P4: KERNELBASE.dll P5: 10.0.19041.2913 P6: a1c3e870 P7: c0020001 P8: 000000000002cf19 P9: P10:
Attached files: \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER686B.tmp.WERInternalMetadata.xml
These files may be available here: \?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_f8c46167974585c2f0bf13ab68a82645f522526_099fad0f_870ccd38-48fe-4348-99dd-9f00c454570c
Analysis symbol: Rechecking for solution: 0 Report Id: b462cc36-2d30-41c6-ac3e-bcafa897db35 Report Status: 268566528 Hashed bucket: e693b9dce1462a6ab287cc2c41648ab4 Cab Guid: 0 }
@TirNaAisling Your issue is caused by XSkills mod
Closing due to inactivity
Game Version
1.18.0-rc.8
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
No response
How to reproduce
Walk toward a certain square I have marked (save available on request - I couldn't upload it due to file size limits)
Screenshots
No response
Logs