just trying to open the trader dialog menu and get crashing on almost every trader.
How to reproduce
find treasure trader or commodities trader, right click to talk to them, game crashes
Screenshots
No response
Logs
LogRunning on 64 bit Windows with 32 GB RAM
Game Version: v1.18.5 (Stable)
5/23/2023 3:55:43 PM: Critical error occurred in the following mod: egocaribautomapmarkers@2.4.0-pre.1
Loaded Mods: arachnidreplacer@1.0.0, autowalk@1.0.2, backpackpackplus@1.0.3, bettercrates@1.6.0, craftingtable@0.4.0, drdecor@1.2.0, extrachests@1.7.0, TA_fieldsandplateaus@1.0.1, HangingOilLamps@1.0.1, less-squeaky-chests@1.0.0, meteoricexpansion@1.2.4, panninshit@1.18.1, TA_plainsandvalleys@1.0.2, primitivesurvival@3.2.0, sortablestorage@1.8.0, sticksfromfirelogs@1.3.0, temperaturescales@1.0.2, vtpp@1.0.0, vgaas@1.0.1, game@1.18.5, worldgenfix@1.2.0, zoombuttonreborn@1.4.0, abcsreborn@0.0.5, ABCSReborn@0.0.2, egocaribautomapmarkers@2.4.0-pre.1, betterfirepit@1.1.0, bodyheatbar@1.0.0, carryon@1.2.0, commonlib@2.1.1, hudclock@3.0.1, naturalnight@1.0.0, prospectorinfo@4.3.0, roadworks@1.0.9, scarecrow@1.2.3, stonerailings@1.1.0, creative@1.18.5, survival@1.18.5, vsvillage@0.7.2, metalrecovery@0.1.19-pre.1, accessibilitytweaks@3.3.2, onebedsleeping@2.2.0, awearablelight@1.0.8, em@2.1.3, extraoverlays@1.3.1, playercorpse@1.7.1, xinvtweaks@1.5.3, bricklayers@2.1.0
Involved Harmony IDs: Egocarib.AutoMapMarkers.Patches
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
at Egocarib.AutoMapMarkers.EntityBehavior.TraderMarkerBehavior.OnInteract(EntityAgent byEntity, ItemSlot itemslot, Vec3d hitPosition, EnumInteractMode mode, EnumHandling& handled)
at Egocarib.AutoMapMarkers.Patches.EntityTrader.Base_OnInteract_Patch0(Object instance, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
at Egocarib.AutoMapMarkers.Patches.EntityTrader.Prefix(EntityTrader __instance, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in C:\Users\justin\source\repos\VintageStory\vsmodtemplate-1.5.5\mods\egocaribautomapmarkers\src\Patches\EntityTrader.cs:line 25
at Vintagestory.GameContent.EntityTrader.OnInteract_Patch1(EntityTrader this, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 438
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 197
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 789
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 981
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 243
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 724
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 5/23/2023 3:34:21 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.18.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
}
Game Version
1.18.5
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
just trying to open the trader dialog menu and get crashing on almost every trader.
How to reproduce
find treasure trader or commodities trader, right click to talk to them, game crashes
Screenshots
No response
Logs
Log
Running on 64 bit Windows with 32 GB RAM Game Version: v1.18.5 (Stable) 5/23/2023 3:55:43 PM: Critical error occurred in the following mod: egocaribautomapmarkers@2.4.0-pre.1 Loaded Mods: arachnidreplacer@1.0.0, autowalk@1.0.2, backpackpackplus@1.0.3, bettercrates@1.6.0, craftingtable@0.4.0, drdecor@1.2.0, extrachests@1.7.0, TA_fieldsandplateaus@1.0.1, HangingOilLamps@1.0.1, less-squeaky-chests@1.0.0, meteoricexpansion@1.2.4, panninshit@1.18.1, TA_plainsandvalleys@1.0.2, primitivesurvival@3.2.0, sortablestorage@1.8.0, sticksfromfirelogs@1.3.0, temperaturescales@1.0.2, vtpp@1.0.0, vgaas@1.0.1, game@1.18.5, worldgenfix@1.2.0, zoombuttonreborn@1.4.0, abcsreborn@0.0.5, ABCSReborn@0.0.2, egocaribautomapmarkers@2.4.0-pre.1, betterfirepit@1.1.0, bodyheatbar@1.0.0, carryon@1.2.0, commonlib@2.1.1, hudclock@3.0.1, naturalnight@1.0.0, prospectorinfo@4.3.0, roadworks@1.0.9, scarecrow@1.2.3, stonerailings@1.1.0, creative@1.18.5, survival@1.18.5, vsvillage@0.7.2, metalrecovery@0.1.19-pre.1, accessibilitytweaks@3.3.2, onebedsleeping@2.2.0, awearablelight@1.0.8, em@2.1.3, extraoverlays@1.3.1, playercorpse@1.7.1, xinvtweaks@1.5.3, bricklayers@2.1.0 Involved Harmony IDs: Egocarib.AutoMapMarkers.Patches System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'. at Egocarib.AutoMapMarkers.EntityBehavior.TraderMarkerBehavior.OnInteract(EntityAgent byEntity, ItemSlot itemslot, Vec3d hitPosition, EnumInteractMode mode, EnumHandling& handled) at Egocarib.AutoMapMarkers.Patches.EntityTrader.Base_OnInteract_Patch0(Object instance, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) at Egocarib.AutoMapMarkers.Patches.EntityTrader.Prefix(EntityTrader __instance, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in C:\Users\justin\source\repos\VintageStory\vsmodtemplate-1.5.5\mods\egocaribautomapmarkers\src\Patches\EntityTrader.cs:line 25 at Vintagestory.GameContent.EntityTrader.OnInteract_Patch1(EntityTrader this, EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 438 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 197 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 789 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 981 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 243 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 724 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 5/23/2023 3:34:21 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.18.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. }