anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Second crash in an hour. #2836

Closed Luxianos closed 6 days ago

Luxianos commented 1 year ago

Game Version

v1.18.5

Platform

Windows

Modded

Vanilla

SP/MP

Multiplayer

Description

Not sure, first time a player was placing down coal and myself and another suddenly crashed. This time no-one was actively doing anything, I crashed but the other player did not.

How to reproduce

No response

Screenshots

No response

Logs

Running on 64 bit Windows with 32 GB RAM Game Version: v1.18.5 (Stable) 20/06/2023 9:38:26 PM: Critical error occurred Loaded Mods: game@1.18.5, creative@1.18.5, survival@1.18.5 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityMycelium.setMushroomBlock(Block block) in VSSurvivalMod\BlockEntity\BEMycelium.cs:line 192 at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 399 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3

{ TimeGenerated = 13/06/2023 9:21:41 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1813180379713846513, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0

Problem signature: P1: Vintagestory.exe P2: 1.18.5.0 P3: 10.0.22621.2.0.0 P4: P5: P6: P7: P8: P9: P10:

Attached files: \?\C:\Users\Luxianus\AppData\Local\Temp\RDR17BE.tmp\empty.txt \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.f5ef9123-4d24-456d-a310-79f257f0d8e3.tmp.WERInternalMetadata.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.58338302-1afd-4aa2-9b06-26116573c160.tmp.csv \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.46d652d8-c760-4d43-8037-26f99c8fe1ac.tmp.txt \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a199626b-3709-42b1-b9da-250930aff53d.tmp.xml

These files may be available here: NULL

Analysis symbol: Rechecking for solution: 0 Report Id: 3200a918-1418-4546-9f5a-d40e5d6db16e Report Status: 268435456 Hashed bucket: ee80768c6970f7acd929b5f2de8d3cf1 Cab Guid: 0 } client-audit.txt client-chat.txt client-crash.txt client-debug.txt

Accellerant commented 1 year ago

I myself and my partner experienced this issue as well on our server.

We crashed 3 times in less than an hour with the same error. I'll copy/paste the format Luxianos has above with our own situation.

Game Version

v1.18.5

Platform

Windows

Modded

Modded

SP/MP

Multiplayer

Description

We crashed randomly while playing on the server. We were primarily doing what any VS player would be doing between the three crashes at our main home: eating, breaking blocks, going through doors, or hell just running around. The in game date was Early February and it's year 1.

How to reproduce

No response

Screenshots

No response

Logs

Game Version: v1.18.5 (Stable) 6/21/2023 12:39:03 AM: Critical error occurred Loaded Mods: juicyores@1.0.0, game@1.18.5, animalcages@2.1.5, petai@1.7.9, claywheel@1.1.0, prospecttogether@1.0.0-rc.2, creative@1.18.5, survival@1.18.5, foxtaming@1.2.0, koboldplayermodel@1.0.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityMycelium.setMushroomBlock(Block block) in VSSurvivalMod\BlockEntity\BEMycelium.cs:line 192 at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 399 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Craluminum2413 commented 6 days ago

Closing due to inactivity