LogRunning on 64 bit Windows with 12 GB RAM
Game Version: v1.18.7 (Stable)
8/5/2023 10:52:02 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.GuiScreenWorldCustomize.<>c.b__9_0(PlaystyleListEntry c) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 87
at System.Linq.Enumerable.WhereSelectListIterator2.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source)
at Vintagestory.Client.GuiScreenWorldCustomize.InitGui() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 87
at Vintagestory.Client.ScreenManager.LoadScreen(GuiScreen screen) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ScreenManager.cs:line 941
at Vintagestory.Client.GuiScreenSingleplayerNewWorld.OnCustomize() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenSingleplayerNewWorld.cs:line 280
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304
at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 733
at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 290
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 440
at GuiScreen.OnMouseUp(MouseEvent e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 205
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 229
at System.EventHandler1.Invoke(Object sender, TEventArgs e) at System.EventHandler1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 808
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 7/29/2023 6:55:20 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1882708855462422800, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Game Version
No response
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
Why I try to Customize a new work it crashes.
How to reproduce
Screenshots
No response
Logs
Log
Running on 64 bit Windows with 12 GB RAM Game Version: v1.18.7 (Stable) 8/5/2023 10:52:02 PM: Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.GuiScreenWorldCustomize.<>c.2.MoveNext() at System.Linq.Buffer
1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable
1 source) at Vintagestory.Client.GuiScreenWorldCustomize.InitGui() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 87 at Vintagestory.Client.ScreenManager.LoadScreen(GuiScreen screen) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ScreenManager.cs:line 941 at Vintagestory.Client.GuiScreenSingleplayerNewWorld.OnCustomize() in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenSingleplayerNewWorld.cs:line 280 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304 at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 733 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 290 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryApi\Client\UI\GuiComposer.cs:line 440 at GuiScreen.OnMouseUp(MouseEvent e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 205 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\Input.cs:line 229 at System.EventHandler1.Invoke(Object sender, TEventArgs e) at System.EventHandler
1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 808 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 7/29/2023 6:55:20 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1882708855462422800, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0
Problem signature: P1: Vintagestory.exe P2: 1.18.7.0 P3: 10.0.19045.2.0.0 P4: P5: P6: P7: P8: P9: P10:
Attached files: \?\C:\Users\Shadow\AppData\Local\Temp\RDR6097.tmp\empty.txt \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER60C7.tmp.WERInternalMetadata.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER60E7.tmp.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6152.tmp.csv \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER61A1.tmp.txt
These files may be available here:
Analysis symbol: Rechecking for solution: 0 Report Id: 62fdb69f-ea0d-4ae1-b6c1-95173757d2b2 Report Status: 268435456 Hashed bucket: 4beace18ff2961a00a20b9baa151e910 Cab Guid: 0 }