Open JMackey1 opened 1 year ago
This might be a known issue in how ticking processes work when you are away from base. Though I don't remember this happening in 1.17.x. But a similar situation will occur if you have a fully-automated quern using hoppers--it'll process the stuff in the quern and dump the items out the side, but the hoppers aren't loaded in, so the entities just despawn when their timer runs out. :X
Game Version
1.18.8
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
I originally ran into this when I had 8 steel forges up, and I thought maybe I just forgot to light one of them. But in my current world, I only have 1 steel forge. My coffin was at 40% progress (I did 2 cycles of coal). I placed two more stacks of coal (16 in each stack) beneath the coffin and lit them. I then ran out about 1500 blocks to do something else. Came back 1.5~ days later and the coal had burned out. However, my coffin only showed 45% carbonization progress. I assume it worked while I was within a certain range, but stopped tracking progress once I was far enough away.
I ran two more coal cycles anyway to see if this was just a visual bug. This brought the progress to 85%. I broke the coffin anyway and I received iron ingots instead of blister steel.
As I said, in my original world I had 8 steel forges running and only one of them was affected like this in a similar situation. So it's not consistent.
Happened both modded and completely unmodded.
Edit: I just reproduced it in my same world with the same forge, but at a different stage (20 -> 35%). Reproducible steps below should reproduce it.
How to reproduce
I might try to reproduce this later. Idea:
Screenshots
No response
Logs
Log