anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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ArgumentNullException #3138

Closed WickedSchnitzel closed 1 month ago

WickedSchnitzel commented 1 year ago

Game Version

1.18.14

Platform

Windows

Modded

Modded

SP/MP

Multiplayer

Description

From the console, no clue why and if its even a vanilla problem.

How to reproduce

No response

Screenshots

No response

Logs

[Fatal] System.ArgumentNullException: Value cannot be null.
   at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
   at Vintagestory.Common.BlockTypeNet.PackSetDecorsList(WorldChunk chunk, Int64 chunkIndex, IBlockAccessor blockAccessor) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\Network\BlockTypeNet.cs:line 789
   at Vintagestory.Server.ServerMain.SendSetDecorsPackets(List`1 positions) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 741
   at Vintagestory.Server.ServerSystemBlockSimulation.HandleDirtyAndUpdatedBlocks() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 852
   at Vintagestory.Server.ServerSystemBlockSimulation.UpdateEvery100ms(Single t1) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 772
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
   at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
Craluminum2413 commented 1 year ago

Does it still happen? If so, could you send all logs?

Craluminum2413 commented 1 month ago

Closing due to inactivity