Running on 64 bit Windows with 8101 MB RAM
Game Version: v1.18.8 (Stable)
12.10.2023 20:27:52: Critical error occurred
Loaded Mods: game@1.18.8, creative@1.18.8, survival@1.18.8
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleDisconnectPlayer(Packet_Server packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt)
at Vintagestory.Client.ScreenManager.Render(Single dt)
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt)
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e)
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1()
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start)
Game Version
1.18.8, 1.18.15
Platform
Windows
Modded
Vanilla
SP/MP
Multiplayer
Description
Game consistently crashes when it tries to open up client on attempt to join Same issues happen on both versions
How to reproduce
No response
Screenshots
No response
Logs
server-main.txt client-crash.txt