Closed f33dback89 closed 11 months ago
Heres another crash log:
Game Version: v1.19.0-pre.5 (Unstable) 2023-11-07 2:20:57 AM: Critical error occurred Loaded Mods: buzzwords@1.6.0, sortablestorage@2.2.0, game@1.19.0-pre.5, zoombuttonreborn@1.6.0, carryon@1.7.0-pre.1, farmlanddropssoil@1.4.0, hudclock@3.3.0, stepup@1.2.0, creative@1.19.0-pre.5, survival@1.19.0-pre.5, em@2.5.0-pre.1, bricklayers@2.5.0-pre.1 System.InvalidOperationException: Sequence contains no matching element at System.Linq.ThrowHelper.ThrowNoMatchException() at Vintagestory.GameContent.MicroBlockSounds.get_block() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 45 at Vintagestory.GameContent.MicroBlockSounds.get_Walk() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 23 at Vintagestory.API.Common.EntityPlayer.PlayWalkSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 538 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 398 at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 718 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Having a similar crash. Specifically, when trying to mine Sand embedded in a vertical slab or vertically chiseled cobblestone. nearby ruin in dirt soil allows digging soil out of the micro blocks with no crash.
LOG
Running on 64 bit Windows with 16313 MB RAM
Game Version: v1.19.0-pre.5 (Unstable)
8/11/2023 7:00:03 PM: Critical error occurred
Loaded Mods: game@1.19.0-pre.5, creative@1.19.0-pre.5, survival@1.19.0-pre.5
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.ThrowHelper.ThrowNoMatchException()
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Vintagestory.GameContent.MicroBlockSounds.get_block() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 45
at Vintagestory.GameContent.MicroBlockSounds.get_ByTool() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 24
at Vintagestory.API.Common.BlockSounds.GetHitSound(EnumTool tool) in VintagestoryApi\Common\Collectible\Block\BlockSounds.cs:line 92
at Vintagestory.API.Common.BlockSounds.GetHitSound(IPlayer byPlayer) in VintagestoryApi\Common\Collectible\Block\BlockSounds.cs:line 67
at Vintagestory.API.Common.Block.OnGettingBroken(IPlayer player, BlockSelection blockSel, ItemSlot itemslot, Single remainingResistance, Single dt, Int32 counter) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 961
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 807
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 456
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 101
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 989
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Having a similar crash as well. Seems that walking on the gravel side of, or simply hitting a granite cobble+gravel chiseled block (atleast the ones located around ruins) causes an instant crash.
Running on 64 bit Windows with 16268 MB RAM
Game Version: v1.19.0-pre.5 (Unstable)
11/8/2023 10:49:53 PM: Critical error occurred
Loaded Mods: game@1.19.0-pre.5, creative@1.19.0-pre.5, survival@1.19.0-pre.5
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.ThrowHelper.ThrowNoMatchException()
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Vintagestory.GameContent.MicroBlockSounds.get_block() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 45
at Vintagestory.GameContent.MicroBlockSounds.get_Hit() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 20
at Vintagestory.API.Common.BlockSounds.GetHitSound(IPlayer byPlayer) in VintagestoryApi\Common\Collectible\Block\BlockSounds.cs:line 67
at Vintagestory.API.Common.Block.OnGettingBroken(IPlayer player, BlockSelection blockSel, ItemSlot itemslot, Single remainingResistance, Single dt, Int32 counter) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 956
at Vintagestory.GameContent.BlockMicroBlock.OnGettingBroken(IPlayer player, BlockSelection blockSel, ItemSlot itemslot, Single remainingResistance, Single dt, Int32 counter) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 467
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 783
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 456
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 101
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 989
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Same here. v1.19.0-pre.5
Some, not all, of the composite cobble/gravel blocks cause a crash. I excavated the ruin to reveal all the composite blocks and found walking on the tops.. or breaking any of them.. caused the crash. See screenshots.
Running on 64 bit Windows with 32464 MB RAM
Game Version: v1.19.0-pre.5 (Unstable)
11/10/2023 12:17:09 AM: Critical error occurred
Loaded Mods: game@1.19.0-pre.5, creative@1.19.0-pre.5, survival@1.19.0-pre.5
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.ThrowHelper.ThrowNoMatchException()
at System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
at Vintagestory.GameContent.MicroBlockSounds.get_block() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 45
at Vintagestory.GameContent.MicroBlockSounds.get_Walk() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 23
at Vintagestory.API.Common.EntityPlayer.PlayWalkSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 538
at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 398
at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 718
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
{ TimeGenerated = 11/9/2023 11:33:21 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x6514d416 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x2220 Faulting application start time: 0x0x1da138eb5d8cfc2 Faulting application path: C:\Users\b0bb0\AppData\Roaming\vintagestory19\Vintagestory.exe Faulting module path: C:\Users\b0bb0\AppData\Roaming\vintagestory19\Lib\openal32.dll Report Id: 5f00250d-dacf-4313-bba6-86a1aa0452d1 Faulting package full name: Faulting package-relative application ID: }
this should be fixed since pre 6
Danke! Yes all fixed.
On Thu, Dec 14, 2023, 10:50 Manuel Dielacher @.***> wrote:
Closed #3205 https://github.com/anegostudios/VintageStory-Issues/issues/3205 as completed.
— Reply to this email directly, view it on GitHub https://github.com/anegostudios/VintageStory-Issues/issues/3205#event-11249834422, or unsubscribe https://github.com/notifications/unsubscribe-auth/BDZJ7ZJCSQF5F3M63D4FYQLYJMN57AVCNFSM6AAAAAA7ANS2Y6VHI2DSMVQWIX3LMV45UABCJFZXG5LFIV3GK3TUJZXXI2LGNFRWC5DJN5XDWMJRGI2DSOBTGQ2DEMQ . You are receiving this because you are subscribed to this thread.Message ID: <anegostudios/VintageStory-Issues/issue/3205/issue_event/11249834422@ github.com>
Game Version
v1.19.0-pre.5
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
The game crashes when I approached some new ruins
How to reproduce
Approach ruins that contain microblocks
Screenshots
No response
Logs
Running on 64 bit Windows with 32540 MB RAM Game Version: v1.19.0-pre.5 (Unstable) 2023-11-06 8:51:58 PM: Critical error occurred Loaded Mods: game@1.19.0-pre.5, creative@1.19.0-pre.5, survival@1.19.0-pre.5 System.InvalidOperationException: Sequence contains no matching element at System.Linq.ThrowHelper.ThrowNoMatchException() at System.Linq.Enumerable.First[TSource](IEnumerable
1 source, Func
2 predicate) at Vintagestory.GameContent.MicroBlockSounds.get_block() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 45 at Vintagestory.GameContent.MicroBlockSounds.get_Walk() in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 23 at Vintagestory.API.Common.EntityPlayer.PlayWalkSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 538 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 398 at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 718 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93