crashes when first symbol is ">", like this:
>anything or nothing
How to reproduce
No response
Screenshots
No response
Logs
Log
Running on 64 bit Linux with 31857 MB RAM
Game Version: v1.18.15 (Stable)
11/17/2023 8:35:37PM: Critical error occurred
Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.API.Common.VtmlParser.Tokenize(ILogger errorLogger, String vtml) in VintagestoryApi\Common\Text\VtmlParser.cs:line 347
at Vintagestory.API.Common.VtmlUtil.Richtextify(ICoreClientAPI capi, String vtmlCode, CairoFont baseFont, Action`1 didClickLink) in VintagestoryApi\Common\Text\VtmlParser.cs:line 51
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 114
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version
v1.18.15
Platform
Linux
Modded
Vanilla
SP/MP
Singleplayer
Description
crashes when first symbol is ">", like this: >anything or nothing
How to reproduce
No response
Screenshots
No response
Logs
Log
Running on 64 bit Linux with 31857 MB RAM Game Version: v1.18.15 (Stable) 11/17/2023 8:35:37PM: Critical error occurred Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.API.Common.VtmlParser.Tokenize(ILogger errorLogger, String vtml) in VintagestoryApi\Common\Text\VtmlParser.cs:line 347 at Vintagestory.API.Common.VtmlUtil.Richtextify(ICoreClientAPI capi, String vtmlCode, CairoFont baseFont, Action`1 didClickLink) in VintagestoryApi\Common\Text\VtmlParser.cs:line 51 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 114 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93