When burning lots of vegetation (Making clay bowl for exemple) it often crash. It's quite consistent actually
How to reproduce
When burning lots of vegetation
Screenshots
No response
Logs
Running on 64 bit Windows with 32174 MB RAM
Game Version: v1.19.0-pre.7 (Unstable)
2023-11-30 9:44:33 PM: Critical error occurred
Loaded Mods: game@1.19.0-pre.7, creative@1.19.0-pre.7, survival@1.19.0-pre.7
System.OutOfMemoryException: Either the graphics card or the OS ran out of memory! Please close other programs and reduce your view distance to prevent the game from crashing.
at Vintagestory.Client.NoObf.ClientPlatformWindows.CheckGlErrorAlways(String errmsg) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 75
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
Just to add salt to injury, I'm unable to load my world now. I'm guessing when it last auto save it was during a moment I was looking straight at a fire. I'm not mad, I was warned ;)
Game Version
v.1.19.0-pre7
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
When burning lots of vegetation (Making clay bowl for exemple) it often crash. It's quite consistent actually
How to reproduce
When burning lots of vegetation
Screenshots
No response
Logs
Running on 64 bit Windows with 32174 MB RAM Game Version: v1.19.0-pre.7 (Unstable) 2023-11-30 9:44:33 PM: Critical error occurred Loaded Mods: game@1.19.0-pre.7, creative@1.19.0-pre.7, survival@1.19.0-pre.7 System.OutOfMemoryException: Either the graphics card or the OS ran out of memory! Please close other programs and reduce your view distance to prevent the game from crashing. at Vintagestory.Client.NoObf.ClientPlatformWindows.CheckGlErrorAlways(String errmsg) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 75 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 2023-11-30 9:40:33 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x6514d416 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process ID: 0x28dc Faulting application start time: 0x01da23ffa3a57441 Faulting application path: C:\Users\Volkie\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\Volkie\AppData\Roaming\Vintagestory\Lib\openal32.dll Report ID: cfa66fbf-3420-4486-8256-2dd80cf56c20 Faulting package full name: Faulting package-relative application ID: }