anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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1.19.0 Crash #3451

Closed REZ026 closed 1 month ago

REZ026 commented 9 months ago

Game Version

1.19.0

Platform

Windows

Modded

None

SP/MP

Singleplayer

Description

I used mod before switching to 1.19.0. Then when I go to my "Castle", it crashes. See with the linked vid.

https://www.youtube.com/watch?v=AE-XSZp0MJA

How to reproduce

No response

Screenshots

No response

Logs

Running on 64 bit Windows 10.0.22631.0 with 32525 MB RAM Game Version: v1.19.0 (Stable) 17/01/2024 20:30:09: Critical error occurred Loaded Mods: game@1.19.0, creative@1.19.0, survival@1.19.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityItemRenderer.cs:line 146 at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 165 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 808 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

REZ026 commented 9 months ago

new log

Running on 64 bit Windows 10.0.22631.0 with 32525 MB RAM Game Version: v1.19.0 (Stable) 17/01/2024 21:11:15: Critical error occurred Loaded Mods: game@1.19.0, creative@1.19.0, survival@1.19.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 367 at Vintagestory.Client.NoObf.RenderAPIGame.GetItemStackRenderInfo(ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 189 at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityItemRenderer.cs:line 146 at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 177 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 862 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 2

{ TimeGenerated = 17/01/2024 21:10:40, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.19.0.0, horodatage : 0x65310000 Nom du module défaillant : coreclr.dll, version : 7.0.1023.36312, horodatage : 0x64b06d6c Code d’exception : 0xc0000005 Décalage d’erreur : 0x00000000001c98a6 ID du processus défaillant : 0x0x5cec Heure de début de l’application défaillante : 0x0x1da498114616d7c Chemin d’accès de l’application défaillante : C:\Users\gogue\Desktop\Logiciels autres\Vintagestory.exe Chemin d’accès du module défaillant: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll ID de rapport : a7e6074f-e741-4e60-aa46-5b0b120b9e6c Nom complet du package défaillant : ID de l’application relative au package défaillant : }

{ TimeGenerated = 17/01/2024 20:35:25, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.19.0.0, horodatage : 0x65310000 Nom du module défaillant : openal32.dll, version : 1.23.0.0, horodatage : 0x63dd31ad Code d’exception : 0x40000015 Décalage d’erreur : 0x00000000000df046 ID du processus défaillant : 0x0x4600 Heure de début de l’application défaillante : 0x0x1da497c39e32577 Chemin d’accès de l’application défaillante : C:\Users\gogue\Desktop\Logiciels autres\Vintagestory.exe Chemin d’accès du module défaillant: C:\Users\gogue\Desktop\Logiciels autres\Lib\openal32.dll ID de rapport : 2374b4ed-9327-41fc-8511-8870aa3c2d67 Nom complet du package défaillant : ID de l’application relative au package défaillant : }

REZ026 commented 9 months ago

update, I went back on 1.18.15, and I just lost 50% of my armor stand, dunno why...

Th3Dilli commented 9 months ago

how big is your savegame, is it possible that you can provide us with that for testing?

Craluminum2413 commented 1 month ago

Closing due to inactivity