Open Vuanaunt opened 8 months ago
The game will no longer even load the world. Uninstalling the rustic magic mod did not help. This is weird because it loaded in once after the first crash, but not after the second time it crashed.
Game Version: v1.19.0 (Stable)
Thu 18 Jan 2024 3:12:05 PM: Critical error occurred
Loaded Mods: tprunes@1.1.0, game@1.19.0, creative@1.19.0, survival@1.19.0, burntreeseeds@1.0.1, onestick@1.0.1
System.ArgumentException: Not a valid character class code!
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 234
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 432
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 368
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 259
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = Thu 18 Jan 2024 3:11:30 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0xb98
Faulting application start time: 0x01da4a4a50f02cc3
Faulting application path: C:\Users\Allen Cognata\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Allen Cognata\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: e76a6df9-0a5a-4b21-835a-16b7884a5b92
Faulting package full name:
Faulting package-relative application ID: } ```
sorry but this one is not priority: medium. It seems like a unique situation, not one that will affect lots of players, and I think undefined behavior if a person swaps out mods in an existing game world can reasonably be expected.
No worries on whatever priority.
Okay last comment before I start a new world. I restored a backup, and had the mod enabled. Without even running the remapping, The command .Charsel crashes the game. It doesn't look like it's an issue with with being a class of a removed mod. It looks like it may just be running the command with any modded class?
We'll look at this now that 1.19.1 is safely out, there was a lot of pressure to fix some critical issues affecting all players
Game Version
v1.19.0 (Stable)
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
When opening the .charsel command, the game hard crashes. I suspect it is because I selected a class, and then uninstalled the mod that provided the class. I have reinstalled the mod but I still cannot open the character select menu (to change my class).
The mod was originally installed on the previous stable 1.18 version.
How to reproduce
1) Make a character with the class "Rust Mage" from the Rust magic mod. 2) Uninstall mod 3) Try to change class using .charsel
Screenshots
No response
Logs