anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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[1.19.3] Player triggers a server error - locust nest #3617

Open Prinzip opened 8 months ago

Prinzip commented 8 months ago

Game Version

v1.19.3

Platform

Windows

Modded

Modded

SP/MP

Multiplayer

Description

Today player got kicked all time if he try's to destroy a locust nest with hands or tools. No Client Log failure, Server Log is attached.

How to reproduce

No response

Screenshots

No response

Logs

Feb 21 22:59:20 vs VintageStory[154117]: 21.2.2024 22:59:20 [Server Event] Spieler Leviation wurde entfernt. Grund: Threw an exception at the server Feb 21 22:59:20 vs VintageStory[154117]: 21.2.2024 22:59:20 [Server Error] Exception: Index was outside the bounds of the array. Feb 21 22:59:20 vs VintageStory[154117]: at Vintagestory.GameContent.BlockEntityLocustNest.OnReceivedClientPacket(IPlayer fromPlayer, Int32 packetid, Byte[] bytes) in VSSurvivalMod\BlockEntity\BELocustNest.cs:line 78 Feb 21 22:59:20 vs VintageStory[154117]: at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 341 Feb 21 22:59:20 vs VintageStory[154117]: at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138

Greemole commented 2 months ago

Just had this same issue with my friend on a 1.19.8 modded server.

Only the server-audit in the logs said this: 1.9.2024 01:38:03 [Audit] Client JaneDoe got removed: 'Threw an exception at the server' (An action you (or your client) did caused an unhandled exception)