Closed WickedSchnitzel closed 1 month ago
Having same issue on 1.19.7. If it will help, this error is guaranteed if in creative you'll go to "Flora" Here's my log: Running on 64 bit Windows 10.0.19045.0 with 16345 MB RAM Game Version: v1.19.7 (Stable) 23.05.2024 9:11:58: Critical error occurred Loaded Mods: aculinaryartillery@1.1.3, chiseltools@1.11.1, landformoverhaul@0.0.2, craftingjonas@1.0.6, decor@1.0.15, floralzoneseastasiaticregion@1.0.1, japanesemod@1.2.1, leatherminingbag@1.0.1, mannequinstand@1.0.3, MoreTorchHolders@1.0.0, primitivesurvival@3.5.0, qptech@1.15.1, she1fish@1.2.0, sortablestorage@2.2.3, temporal_gears_stack@1.0.0, game@1.19.7, zoombuttonreborn@1.6.0, ancienttools@1.5.17, animationmanagerlib@0.7.5-dev.1, betterjonasdevices@1.1.0, betterruins@0.3.4, blocksoverlay@3.2.2, helblockpick@2.3.0, carryon@1.7.4, clipfix@2.0.2, commonlib@2.3.7, compostgrass@1.0.0, danatweaks@2.3.0, electricity@0.0.11, expandedfoods@1.6.9, fruittreebranchfix@1.0.0, hudclock@3.4.0, sailboat@1.3.0, knapster@2.9.3, levelup@1.1.8-rc.2, meteoricexpansion@1.2.5, morepiles@1.5.0, norottinghides@1.0.0, oregolems2@0.1.2, prospecttogether@1.3.0, stonebakeoven@1.1.3, storageoptions@1.0.2, th3dungeon@0.2.1, vtpp@1.1.1, creative@1.19.7, vsimgui@1.1.3, survival@1.19.7, xlib@0.8.1, awearablelight@1.1.1, bullseye-continued@2.5.8, tradercamps@1.1.4, configlib@1.1.1, electricityaddon@0.0.2, electricityextensions@0.0.6, em@2.5.2, fsmlib@0.4.0-dev.1, stonequarry@3.2.1, xskills@0.8.1, maltiezcrossbows@0.2.2, maltiezfirearms@0.5.0, tailorsdelight@1.4.3, banners@0.1.0-pre.1 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40 at Vintagestory.GameContent.BlockFruitTreeBranch.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 53 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.GameContent.BlockFruitTreeBranch.OnBeforeRender_Patch1(BlockFruitTreeBranch this, ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
@WickedSchnitzel @JustARGuy Does it happen without any mods installed?
No. It happens only with mods. At least it is that way for me
So I found something. While exploring I found a pear tree... without an actual tree. It is just a bunch of floating leaves. Hitboxes of the pear tree's base is still can be seen though. Same thing with golden and red apple trees. I guess that one of the mods is breaking the fruit tree's texrures. So that's why when trying to search something in creative inventory the game crashes.
But that's just a theory
Also, here's the screenshot of a pear tree. It looks odd
@WickedSchnitzel @Craluminum2413 After few hours of testing I've come to the conclusion that Meteoric Expansion happens to be the mod that causes the crash. Also I found out that the other bug, pear tree without a "tree", is from another mod, Banners and Flags, so sorry for that misinformation.
But, to be sure, can you test it by yourself? Try to turn off Meteoric Expansion mod and see if it will help.
Closing due to inactivity
Game Version
1.19.8
Platform
Windows
Modded
Modded
SP/MP
Multiplayer
Description
When trying to search/ type in the creative inventory (letter c, maybe others)
How to reproduce
No response
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 32723 MB RAM Game Version: v1.19.8 (Stable) 22.05.2024 16:05:12: Critical error occurred Loaded Mods: aculinaryartillery@1.1.4, ancientarmory@1.0.0, bettercrates@1.7.0, Ceramos@0.5.1, chiseltools@1.11.5, decor@1.0.15, extrachests@1.8.0, fantasycreatures@0.7.1, morecropsfix@1.0.6, fixedpaths@1.0.1, flourbags@1.0.2, foundrymod@1.0.0, giantgouramis@1.0.2, ClaimsRadar@1.1.0, mannequinstand@1.0.3, millwright@1.1.5, moreicons_cs@1.1.0, peacockbasses@1.1.2, primitivesurvival@3.5.5, spyglass@0.5.1, swordz@1.1.7, translocatorengineeringredux@1.5.1, truesunfishes@1.1.2, game@1.19.8, weaponpackalphaunoff@1.5.1, ancienttools@1.5.18, animalcages@3.0.2, beehivekiln@1.5.3, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.5, canclaims@1.0.3, canjewelry@0.2.29, carryon@1.7.4, commonlib@2.3.7, composter@1.1.0, expandedfoods@1.6.9, fairplayguardian@1.1.7, fromgoldencombs@1.4.30, furniturelibrary@1.0.11, hangingbaskets@1.1.0, heatretention@1.0.2, herbarium@1.2.0, sailboat@1.3.0, leaderstats@1.0.29, livemap@0.0.4, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, morepiles@1.5.0, moreplaster@1.0.1, pelaguswinds@1.0.0, petai@2.2.4, prospecttogether@1.3.0, rivers@2.4.0, simplestep@1.1.7, stonebakeoven@1.1.3, tentbag@1.1.2, th3dungeon@0.2.1-rc.1, thecritterpack@0.8.9, usefulstuff17@1.3.1, vinconomy@0.2.7, creative@1.19.8, vsinstruments@1.2.7, vsquest@1.2.0, vsserverpanel@0.1.4, survival@1.19.8, webcartographercolorexporter@0.5.2, workbenchexpansion@1.8.0, xlib@0.8.3-pre.1, youvegotmail@1.0.7, awearablelight@1.1.1, cob2@1.6.1, cobserver@1.0.1, em@2.6.0, linearpower@0.2.1, playercorpse@1.9.0, rifteye@0.3.6, stonequarry@3.2.1, vanity@2.1.2, wildcraftfruit@1.2.0, wolftaming@2.1.2, xskills@0.8.5-pre.1, bricklayers@2.5.3, cob@1.8.5, vsvillagecob@0.2.0 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40 at Vintagestory.GameContent.BlockFruitTreeBranch.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 53 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.GameContent.BlockFruitTreeBranch.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 142 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93