Try to write "Miscellaneous Materials" on a chest.
Parts of the text are completely erased (in this particular example, the "e" letter from "Miscellaneous")
After tinkering with it for a bit I managed to crash my game, but I couldn't find a reliable way to reproduce it. I'm including my crash log, though.
Screenshots
Logs
Game Version: v1.19.7 (Stable)
04.06.2024 11:49:05: Critical error occurred
Loaded Mods: game@1.19.7, creative@1.19.7, survival@1.19.7
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 573
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 639
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 464
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 379
at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1819
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 218
at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version
v1.19.7
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
No response
How to reproduce
After tinkering with it for a bit I managed to crash my game, but I couldn't find a reliable way to reproduce it. I'm including my crash log, though.
Screenshots
Logs