anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Crash while chiseling #3923

Closed Featheredbat closed 1 month ago

Featheredbat commented 5 months ago

Game Version

v1.19.8

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

Was chiseling on the 2x2 setting when the game randomly crashed

How to reproduce

Not sure

Screenshots

No response

Logs

Running on 64 bit Windows 10.0.19045.0 with 32708 MB RAM Game Version: v1.19.8 (Stable) 6/9/2024 10:17:11 AM: Critical error occurred Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityMicroBlock.GetSounds() in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 170 at Vintagestory.GameContent.BlockMicroBlock.GetSounds(IBlockAccessor blockAccessor, BlockPos pos, ItemStack stack) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 101 at Vintagestory.API.Common.EntityPlayer.getSoundSourceBlockAt(Cuboidd entityBox, BlockPos tmpPos, Int32 blockLayer, Boolean usecollisionboxes) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1145 at Vintagestory.API.Common.EntityPlayer.GetInsideTorsoBlockSoundSource(BlockPos tmpPos) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 555 at Vintagestory.API.Common.EntityPlayer.PlayInsideSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 588 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 448 at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Craluminum2413 commented 1 month ago

Closing due to inactivity