Was chiseling on the 2x2 setting when the game randomly crashed
How to reproduce
Not sure
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 32708 MB RAM
Game Version: v1.19.8 (Stable)
6/9/2024 10:17:11 AM: Critical error occurred
Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityMicroBlock.GetSounds() in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 170
at Vintagestory.GameContent.BlockMicroBlock.GetSounds(IBlockAccessor blockAccessor, BlockPos pos, ItemStack stack) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 101
at Vintagestory.API.Common.EntityPlayer.getSoundSourceBlockAt(Cuboidd entityBox, BlockPos tmpPos, Int32 blockLayer, Boolean usecollisionboxes) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1145
at Vintagestory.API.Common.EntityPlayer.GetInsideTorsoBlockSoundSource(BlockPos tmpPos) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 555
at Vintagestory.API.Common.EntityPlayer.PlayInsideSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 588
at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 448
at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version
v1.19.8
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
Was chiseling on the 2x2 setting when the game randomly crashed
How to reproduce
Not sure
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 32708 MB RAM Game Version: v1.19.8 (Stable) 6/9/2024 10:17:11 AM: Critical error occurred Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityMicroBlock.GetSounds() in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 170 at Vintagestory.GameContent.BlockMicroBlock.GetSounds(IBlockAccessor blockAccessor, BlockPos pos, ItemStack stack) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 101 at Vintagestory.API.Common.EntityPlayer.getSoundSourceBlockAt(Cuboidd entityBox, BlockPos tmpPos, Int32 blockLayer, Boolean usecollisionboxes) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1145 at Vintagestory.API.Common.EntityPlayer.GetInsideTorsoBlockSoundSource(BlockPos tmpPos) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 555 at Vintagestory.API.Common.EntityPlayer.PlayInsideSound(IPlayer player) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 588 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 448 at Vintagestory.Client.NoObf.PlayerCamera.OnBeforeRenderFrame3D(Single dt) in VintagestoryLib\Client\Render\PlayerCamera.cs:line 58 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93