Open ok134 opened 2 months ago
Try without mods
I am trying, but do you have any idea which mod could be causing this? Or somewhere to direct me to find out? I can't find anything conclusive from searching here/ Thanks so much for your quick response :)
Too many mods I don't know
Game Version
v1.19.8 (Stable)
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
I'm not sure why but my game crashes when I type A trying to search my inventory. I've been trying to figure out which mods cause it but have not been able to deduce it
How to reproduce
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 16259 MB RAM Game Version: v1.19.8 (Stable) 4/07/2024 2:56:43 am: Critical error occurred Loaded Mods: aculinaryartillery@1.1.5, decor@1.1.1, fieldsofgold@2.1.6, floralzonesneozeylandicregion@1.0.3, dinornithidae@0.6.0, hideandfabric@1.3.0, millwright@1.1.5, newzealandfrogs@1.1.1, TA_plainsandvalleys@1.0.5, primitivesurvival@3.5.7, smokychimneys@1.0.0, game@1.19.8, animationmanagerlib@0.8.8, butchering@1.6.1, decoclock@0.9.3, expandedfoods@1.6.9, fromgoldencombs@1.4.32, herbarium@1.2.0, kevinsfurniture@1.2.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, oneroof@0.11.3, sailboat@1.3.1, stepup@1.2.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, configlib@1.3.13, fsmlib@0.4.5, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, maltiezfirearms@0.5.4, statushudcont@2.1.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary
2 searchCache, Dictionary
2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557 at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 421 at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328 at Vintagestory.API.Client.GuiElementEditableTextBase.LoadValue(List`1 newLines) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 292 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 594 at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 634 at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 458 at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 382 at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1816 at Vintagestory.Client.GuiScreenRunningGame.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 320 at Vintagestory.Client.ScreenManager.OnKeyPress(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 871 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at OpenTK.Windowing.Desktop.NativeWindow.OnTextInput(TextInputEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93