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Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Game crashes whenever I type A in my inventory. Have been fiddling around with my mods but I'm not sure what is causing it #3955

Open ok134 opened 2 months ago

ok134 commented 2 months ago

Game Version

v1.19.8 (Stable)

Platform

Windows

Modded

Modded

SP/MP

Singleplayer

Description

I'm not sure why but my game crashes when I type A trying to search my inventory. I've been trying to figure out which mods cause it but have not been able to deduce it

How to reproduce

  1. download the same mods
  2. open inventory in creative mode
  3. type A into the search bar
  4. game crashes

Screenshots

No response

Logs

Running on 64 bit Windows 10.0.19045.0 with 16259 MB RAM Game Version: v1.19.8 (Stable) 4/07/2024 2:56:43 am: Critical error occurred Loaded Mods: aculinaryartillery@1.1.5, decor@1.1.1, fieldsofgold@2.1.6, floralzonesneozeylandicregion@1.0.3, dinornithidae@0.6.0, hideandfabric@1.3.0, millwright@1.1.5, newzealandfrogs@1.1.1, TA_plainsandvalleys@1.0.5, primitivesurvival@3.5.7, smokychimneys@1.0.0, game@1.19.8, animationmanagerlib@0.8.8, butchering@1.6.1, decoclock@0.9.3, expandedfoods@1.6.9, fromgoldencombs@1.4.32, herbarium@1.2.0, kevinsfurniture@1.2.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, oneroof@0.11.3, sailboat@1.3.1, stepup@1.2.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, configlib@1.3.13, fsmlib@0.4.5, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, maltiezfirearms@0.5.4, statushudcont@2.1.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary2 searchCache, Dictionary2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557 at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 421 at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328 at Vintagestory.API.Client.GuiElementEditableTextBase.LoadValue(List`1 newLines) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 292 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 594 at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 634 at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 458 at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 382 at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1816 at Vintagestory.Client.GuiScreenRunningGame.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 320 at Vintagestory.Client.ScreenManager.OnKeyPress(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 871 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at OpenTK.Windowing.Desktop.NativeWindow.OnTextInput(TextInputEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Craluminum2413 commented 2 months ago

Try without mods

ok134 commented 2 months ago

I am trying, but do you have any idea which mod could be causing this? Or somewhere to direct me to find out? I can't find anything conclusive from searching here/ Thanks so much for your quick response :)

Craluminum2413 commented 2 months ago

Too many mods I don't know