4.7.2024 14:44:06 [Fatal] Caught unhandled exception in thread 'CompressChunks'. Shutting down server.
4.7.2024 14:44:06 [Error] Exception: Likely code error! Compressing light mismatch: paletteCount 12, databits 0
at Vintagestory.Common.ChunkDataLayer.CompressSeparate(Byte[]& paletteCompressed, Int32[] arrayStatic, Int32 chunkdataVersion) in VintagestoryLib\Common\Model\ChunkDataLayer.cs:line 750
at Vintagestory.Common.ChunkData.CompressInto(Byte[]& blocksCompressed, Byte[]& lightCompressed, Byte[]& lightPaletteCompressed, Byte[]& fluidsCompressed, Int32 chunkdataVersion) in VintagestoryLib\Common\Model\ChunkData.cs:line 321
at Vintagestory.Common.WorldChunk.Pack() in VintagestoryLib\Common\Datastructures\WorldChunk.cs:line 117
at Vintagestory.Server.ServerSystemCompressChunks.OnSeparateThreadTick() in VintagestoryLib\Server\Systems\World\CompressThread\CompressChunks.cs:line 183
at Vintagestory.Server.ServerThread.Update() in VintagestoryLib\Server\ServerThread.cs:line 111
at Vintagestory.Server.ServerThread.Process() in VintagestoryLib\Server\ServerThread.cs:line 92
Game Version
1.19.8
Platform
Windows
Modded
Modded
SP/MP
Multiplayer
Description
No response
How to reproduce
No response
Screenshots
No response
Logs
4.7.2024 14:44:06 [Fatal] Caught unhandled exception in thread 'CompressChunks'. Shutting down server. 4.7.2024 14:44:06 [Error] Exception: Likely code error! Compressing light mismatch: paletteCount 12, databits 0 at Vintagestory.Common.ChunkDataLayer.CompressSeparate(Byte[]& paletteCompressed, Int32[] arrayStatic, Int32 chunkdataVersion) in VintagestoryLib\Common\Model\ChunkDataLayer.cs:line 750 at Vintagestory.Common.ChunkData.CompressInto(Byte[]& blocksCompressed, Byte[]& lightCompressed, Byte[]& lightPaletteCompressed, Byte[]& fluidsCompressed, Int32 chunkdataVersion) in VintagestoryLib\Common\Model\ChunkData.cs:line 321 at Vintagestory.Common.WorldChunk.Pack() in VintagestoryLib\Common\Datastructures\WorldChunk.cs:line 117 at Vintagestory.Server.ServerSystemCompressChunks.OnSeparateThreadTick() in VintagestoryLib\Server\Systems\World\CompressThread\CompressChunks.cs:line 183 at Vintagestory.Server.ServerThread.Update() in VintagestoryLib\Server\ServerThread.cs:line 111 at Vintagestory.Server.ServerThread.Process() in VintagestoryLib\Server\ServerThread.cs:line 92