Open TwisterCoyote opened 2 months ago
I have also experienced this issue. My game crashed while mining brown coal in chert. When I try to load the game again I receive the top error. I am also running 1.19.8, but on Arch Linux (flatpak). No mods.
I am able to load other worlds successfully.
29.7.2024 20:39:45 [Notification] =============================================================== 29.7.2024 20:39:45 [Notification] (^_^) No issues captured during startup 29.7.2024 20:39:45 [Notification] =============================================================== 29.7.2024 20:39:45 [Error] Erroring EntityItem tick: please report this as a bug! 29.7.2024 20:39:45 [Error] Exception: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityItem.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityItem.cs:line 275 29.7.2024 20:39:45 [Fatal] Game Version: v1.19.8 (Stable) 7/29/2024 8:39:45 PM: Critical error occurred Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 49 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Crash written to file at "/home/XXXXXX/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Logs/client-crash.txt"
29.7.2024 20:39:46 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1 29.7.2024 20:40:03 [Notification] Finished fully loading sounds (async)
The next day, this save loaded properly without error.
I can confirm, after reading SamDeNeis' posts I tried relaunching the game and the world loaded. I had been cutting an oak tree and many logs fell on the ground upon loading, This is not where I remember being when I had logged out; I had been waiting for a temporal storm to hit in my house but I am grateful the save game is restored.
I had tried to use VS' built in recovery tool so perhaps this is why this happened, however, the game would not load at the time even after using the recovery tool
I have tried to take a screenshot several times but each time I take one all I get is the loading menu ![Uploading Screenshot (40).png…]()
Game Version
1.19.8
Platform
Windows
Modded
Modded
SP/MP
Singleplayer
Description
Crash upon game launch. Heard some items dropping upon game loading but crashed immediately. I had been using one mod, NeutralAnimals, which should not have had any impact on anything aside from animals being immediately aggro. Crash persisted even after mod was disabled. Log is from when the mod was disabled.
How to reproduce
launch game
Screenshots
No response
Logs