anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Crash When Sleeping #3969

Open KoRv117 opened 1 month ago

KoRv117 commented 1 month ago

Game Version

v1.19.8

Platform

Windows

Modded

Modded

SP/MP

Singleplayer

Description

Crash has happened a couple times when sleeping, started happening after installing the XSkills mod and the XLib mod, uninstalled them both but the crash is still happening

How to reproduce

No response

Screenshots

No response

Logs


7/12/2024 7:49:45 PM: Critical error occurred
Loaded Mods: bettertraders@0.0.7, HangingOilLamps@1.0.1, primitivesurvival@3.5.7, game@1.19.8, wildcraft@1.6.6, betterruins@0.3.5, carryon@1.7.4, commonlib@2.5.0-rc.2, hudclock@3.4.0, increasedstepheight@1.2.0, meteoricexpansion@1.2.5, petai@2.2.6, rivers@3.1.0, rustboundmagic@1.9.74, trailmod@1.0.8, creative@1.19.8, survival@1.19.8, betterruinslootchanges@0.0.3, tradercamps@1.1.4, feverstonewilds@1.5.0-rc.2, playercorpse@1.10.1-rc.1, stonequarry@3.3.1
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.FastParticlePool.Kill(ParticleBase elem) in VintagestoryLib\Client\Systems\Render\Particle\IParticlePool.cs:line 79
   at Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos) in VintagestoryLib\Client\Systems\Render\Particle\ParticlePoolQuads.cs:line 272
   at Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt) in VintagestoryLib\Client\Systems\Render\Particle\RenderParticles.cs:line 193
   at Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime) in VintagestoryLib\Client\Systems\Render\Particle\RenderParticles.cs:line 186
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93```
Craluminum2413 commented 1 month ago

Does it happen without any mods?

KoRv117 commented 1 month ago

not that ive experienced no